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saab 900i owners manualAlthough a straightforward character, Pharah's mobility As with any hero, becoming a master of Pharah's abilities takes a lot of Jump Jet launches Pharah high into the air in a matter of seconds, helpingTherefore, when used, Hover Jets is more of a Additionally, Concussive Blast can be used in conjunction with Pharah's other Either use is a Although the ultimate deals loads of damage, Pharah must Therefore, a bad use of. Barrage can cost Pharah more than a wasted ultimate. Pharah dish out damage with its damage-boosting effect. Genji can Similarly, D.Va is a fantastic If Hanzo lands a body shot, he can simply follow up Pharah for other reasons. She can erase all of Pharah's rockets with her Doomfist thrives on securing Before placing shots, remember to think about the current objective, whether the enemy knows you are aiming at them, and the target's current health. On Defense, Barrage should be used on the frontline (preferably above a doorway). If you are low, it may be better to stay grounded and get healed before taking flight. It seems that nearly everyone on the enemy team complains about the Pharah, and expects a lone hitscan to take it down, or a counter Pharmercy of their own. While Pharmercy certainly does work, it will leave the rest of your team with low heals. Let's dig in shall we? Pharah is a versatile DPS hero. Her massive damage output (120 per direct rocket hit with no fall-off damage) is effective for shield break. This means that you can run her against a Bunker composition as she puts out tons of damage to shields. Pharah can also be a flanker. Her mobility allows her to get in and out of tough situations quickly. Let’s go over how her different abilities sync up with these situations. Pharah’s passive ability allows you to hover in the air by pressing your jump button while in air. This ability is metered and quickly replenishes when not being used.http://www.sprinter24.ru/userfiles/da-550hhr-manual.xml

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The Rocket Launcher holds 6 rockets per clip, dealing 120 damage per direct rocket hit with no falloff damage. There is also splash damage provided to enemies, however, it does not nearly do as much damage as the direct hits. You should aim for direct hits whenever possible. Pharah's ability one allows her to fly directly up into the air. This is usually combined with the Hover Jets in order to sustain flight. Pharah’s Concussive Blast ability allows her to knock enemies several meters away. You can also use this on the ground or a nearby object to propel yourself forward. This ability does no actual damage to enemies or yourself. Rocket Barrage will send out a series of rockets which will deal massive damage in order to kill enemies very quickly. This ability will damage yourself as well if you are near the explosion point so be careful. One common mistake with Pharah players is the lack of value from the Barrage. Many players will simply get a kill and die or be instantly shut down. Barrage is so powerful and if Pharah is protected properly, she can get several kills with ease. I have put together a list of every single hero and how you can use their abilities for your benefit. Never use another Rocket Barrage uncoordinated again. If your Ana is skilled enough she can even land a Bio Grenade as you will not be moving. Nano Boost is also a great combo as you will be nearly invincible as she wipes the enemy team. You may have to stay close to the ground for this one, but it should allow you to get off a nice Barrage. This will allow attention to be drawn from one of these heroes. Bastion can also melt the shields or D.Va mech in order for you to get off a clean barrage. This will allow for more survivability in the air. You can also do the same with Brig’s Rally ultimate ability. She can also throw out her D.Va bomb which will get enemies to group up under a cover, giving you a great Barrage opportunity.http://www.profikaneten.hu/kepek/da-150-manual.xml He can also use an ability to knock a shield out of the way for you. This will require you to get near an area where the Genji can reach you. Genji can also blade as enemies hide from your Barrage. He can also use Rip Tire while you Barrage to get enemies who may be hiding, or quickly delete the D.Va mech or shield tank. Be sure to be in his line of sight to receive it. You can also instruct him to stay nearby to stun a D.Va that may try to shut down your ultimate. She can also freeze a shield tank or D.Va which gives you a nice window for a Barrage. Damage boost is particularly effective as you will likely kill enemies before they can kill you. You can also get a nice ultimate off behind a shield. He can also target a major tank that may try to shut you down. Reinhardt can also target a tank that might shut down your ultimate. He can also hook tanks out of the way that may try to shut you down. He can also set down a healing pad for you to use during your Barrage. Sombra can also hack a tank that may be trying to shut you down. You can also instruct her to put turrets near you which may stop a DVA from flying at you in mech. This is perfect for planning out the best angle to strike from. He can also knock enemies into your barrage, or knock a shield out of the way. This subtle move can easily save your life. Be sure to tell him to jump to increase the range. He can also send you a Harmony Orb. With all the possibilities, please do yourself a favor and never Barrage by yourself again. A perfect Rocket Barrage can easily swing a team fight and can be the difference between winning and losing a game. Like all heroes in Overwatch, Pharah has her set of counters. Listed below are all of the heroes Pharah is weak against, and tips for playing with them on the battlefield. D.Va can be very annoying to play against. Her boosters will allow her to get up close and personal with you to deal with a solid burst of damage and eat your own damage.http://superbia.lgbt/flotaganis/1653114833 As a Pharah player the best way to combat this is to simply throw a Concussive Blast right at her which will create enough space for her damage to be useless. You should also call for healing at that point. The most important thing to remember about D.Va is that when she uses her boosters she cannot use them again for about 6 seconds. Call out to your team that she’s down her boosters and make sure to punish her mech. This will make her think twice about diving on you again. When facing one or multiple hitscan enemies, you need to do your best to use cover. Shooting from behind a shield, around a building where it is a tough or no Line of Sight, or calling out for a heal pocket if attempting to fight them are all excellent strategies against hitscan players. Keep that in mind for the next few heroes as well. If you choose to dive hitscans, a good strategy is to Concussive Blast over to them. This will give them less opportunity to shoot you as you make your way over to them. You should always ask for a Zen orb, Mercy Pocket, Brig armor pack, Zarya bubble, etc. This is in anticipation of the damage you may take. When Barraging, be sure to target them first as they will be the first to shut you down. Against McCree, you want to keep your distance. His primary fire has fall off damage, which means the further you are from him the less damage he will deal. Your rockets will constantly deal 120 damage from any distance and are a relatively fast-moving projectile. You should also always stay out of his stun range, as his stun will send you straight to the ground and remove your fly ability. Outside of Soldier 76’s primary fire, he has two devastating abilities for Pharah. The Helix Rocket will deal 150 damage on impact so you want to make sure he has already fired it, or you are in a safe distance to avoid it. Lastly, his Healing Pad can force a 3rd rocket to kill him because of the healing he will get.http://klironomou.com/images/case-970-tractor-manual.pdf When Soldier deploys his healing pad, simply throw a concussive blast right behind him. This will knock him off of the heals for an easier kill. A good Widowmaker can be extremely tough to deal with. The best way to combat her is to just stay out of her line of sight. Should you choose to fight her, unlike the other hitscans, you want to get up close and personal with her. You should be at a distance where you can almost punch her. The reason for this is that it is extremely hard for her to land a headshot up close as one movement will move your head a considerable amount on the Widow’s screen. She is also very immobile after she uses her Grapple, so plan accordingly. When playing against an enemy Ashe you want to treat her like Widowmaker, except her headshot will not do enough damage to one-shot you. As an experienced Phrah player I tend to not have a problem with her as my two rockets kill her way before she has the chance to fight back, however, you do want to be aware of her line of sight at all times because of the damage she can put out on you if she is left uncontested. As a Pharah player, I cannot tell you how annoying it is when I am playing the character and the enemy team has one or more of these characters and I am immediately told not to play her. While a good player can undoubtedly impact your ability to be successful, it does not have to immediately force you to switch. As long as you are still positively impacting the game, Pharah might still be a great choice. In many games, I draw out several hitscan picks. As long as they are not constantly killing you, multiple heroes of the enemy team looking up in the sky for you should give your team an advantage on the ground because of the attention you are drawing. It is also worth noting that when playing against characters that will tend to deal a lot of damage to you, you should have a Mercy, Zenyatta, or a Brigitte. These healers can easily specifically target you to offer you good healing. A high-level Ana player may work as well. If you have a healer comp like Moira and Lucio, you might want to consider switching faster. Though Pharah has her share of counters, she also has characters she is very strong against. Here is a list of these heroes and why below. Much to the surprise of many low leveled overwatch players, Pharah is a great counter for Bastion. Obviously, Bastion can shoot you out of the sky quickly, but he is immobile in turret form. You can easily fire rockets from a very far distance right at bastion for an easy kill, or get him to reposition. Many times Bastion will not even see you as Pharah, and even if he does the bullet spread will not allow him to get a quick kill. Be sure not to fly right at him though. That will usually lead to trouble. Ahh, everyone's favorite hero. You can get rid of that pesky Brig with ease as you can shoot over and behind her shield, and Brigitte can do little to nothing about it. You are the single best counter for Junkrat. You can easily keep up with him and put on loads of damage. It is very hard for an enemy Junk to hit her and in most cases, he will just avoid you. Mei’s strengths are at close range to freeze targets and put an Ice Wall up to separate them from their team. As Pharah, you can deal tons of damage to her without being affected much, Mei is very easy to deal with. Reaper’s strengths are much of the same. The problem is that at 250 health, 2 rockets will not kill them and the reaper has time to wraith away and Mei can easily use her ice block. It may be tough to kill these two, however, you can certainly neutralize them and force switches. As a good Pharah player, you can make Reinhardt’s go nuts. You offer a ton of shield break, and can easily fly up or over the shield to do damage behind his shield. The biggest counter to Rein is actually your Concussive Blast. You can throw this ability right behind him and knock him forward for a free kill, leaving the rest of his team exposed. This almost certainly leads to a winning team fight every time. Practice makes perfect here. Symmetra has little to no combat for you. You can also fly over and destroy turrets before your team pushes. Torb’s turret is very easily taken down as it is immobile, and Torb also has a tough time hitting you. You are generally a nightmare for enemy Torbs. Keep this in mind and go hunt down that pesky Tracer. When playing against heroes on this list, be sure to look for opportunities to target these specific heroes. Never let any of these cheesy characters hold you again. This will allow you to start your flight higher, keeping you in the air longer. This will help you to manage your flight juice and ensure that you do not get stuck on the ground for an extended period of time. Often times unskilled Pharah's will fail to do this making them very vulnerable in the air. While she can fly over a shield and rain down behind it, oftentimes that will only cause chip damage which will likely be completely healed up. Breaking a shield may be more effective as it allows the rest of your team to push in. This way, if rockets miss it is likely that the splash damage will still affect the enemies. Keep your eyes peeled for buildings you may be able to fly over to begin a flank! This will give you a slight speed boost to have you back in the action in no time. To do so look straight down and concussive blast, and as soon as the blast hits activate your jump jet. This is great for creating distance between yourself and enemies. Keep your eyes peeled for areas in which you can create environmental kills, and then do your best to bait enemies. This will leave you extremely vulnerable. Try to use this with cover, or ask for your team to peel damage for you. This is perfect for sneak attacks. After reading this article I promise you that you have the knowledge it takes to become an elite Pharah player. Work on timing your rockets in the Practice Range and keep these tips in mind. If you have any questions about scenarios or matchups not described in this article, feel free to leave a comment. Best of luck!:) All trademarks and logos belong to their respective owners. All submitted art content remains copyright of its original copyright holder.Refresh the page. If you don't see them check your browser and OS settings again. The site may not work properly if you don't update your browser. If you do not update your browser, we suggest you visit old reddit. Press J to jump to the feed.I am passionate about playing Pharah, and enjoy consuming (and even creating) content about her when I get the chance. I'm currently working on a Pharah video guide focusing on movement and ability usage, and hope to have it posted in the near future. For now, if you're interested in seeing more of my content, you can check me out on YouTube. What's the point of this guide. One common question I get asked (and see others ask online) pertains to aiming rockets as Pharah. Projectiles can be tricky. Where to shoot the rocket and when to fire it go hand in hand. Screw up either one, and your target will get away, you'll look like a fool, and small children will laugh at you for having crapped the bed, probably. How do I not crap the bed, Groovius.Simple: Predict your enemies' movements. HOW to do this, however, is not simple. From here out, I will proceed with the assumption that you already know how to play Pharah, you are comfortable with her abilities, and are reasonably experienced with the speed and impact radius of her rockets. There are plenty of guides and youtube content out there focused on general Pharah play, aim practicing techniques, etc. This guide will attempt to dig into the mindset of your enemies--what their goals might be in a given situation--and how to use this information in an engagement to launch rockets intelligently, with less of the willy nilly, cross-your-fingers style of shootin' and pootin'. Section 1: What's that guy thinking. At a given time, an enemy player's thoughts will boil down to one of the following over-simplified (but you'll get the idea, right?) things: Where's that guy I want to kill. I'm going to kill that guy. That guy is going to kill me. I don't want to die. Let's not get too nit-picky about the list--obviously the game is much more complex than that--but you could still trace everything back to one of those 5 desires. Let's apply them to actual gameplay: 1.) Where's that guy I want to kill. Very often this is the first guy they spot, but sometimes it's a specific target (like you, especially if you've pissed someone off). Watch how a given player goes about what they do and keep track of the battle to read into this more deeply. Is Genji constantly diving your healers. What's he thinking about? 2.) I'm going to kill that guy. They've spotted their target and are actively pursuing an engagement. They have a self-perceived advantage in this fight. In their mind, they will surely win. 3.) That guy is going to kill me. They've realized that they are at a disadvantage and will do one of two things. 4.) I don't want to die. This person will now seek safety and attempt to avoid taking further damage. They will go after a health pack, the safety of their team, better cover, etc. This person will ignore their pains and maintain the engagement until its end. Typically these people are suicidal (hopefully only figuratively speaking) in the perception that the kill is more important that their safety. This importance could be for a good pick (Mercy with res, Zarya with grav, etc.), stupidity (risking death for a bad exchange), or anger (see the previous comment on stupidity). Analyzing what your target wants to do will inform good rocket placements. Section 2: What's that guy gonna do. Part I Understanding your opponents' goals is the first step to accurate predictions. McCrees, Soldier 76s, Widowmakers, (and a few others, but to a lesser degree) are going to actively engage you whenever they can. They will, more often than not, completely ignore other targets just for the chance of taking you down. On the surface, this seems like a bad thing for you, but an intelligent player can turn this in his or her favor. Watch for the following typical behavior: You've been spotted. Your would-be killer is now taking measures to carry out your killing. You get ready to take your own measures. If no cover is readily available--or if there is and they are just not very bright--they will either stand still (seriously, why do people do this.Use their bad habits to your advantage and pace out their juking with rockets in their path. If cover is readily available--and they are bright enough to utilize it--they will still often peak out at regular intervals to fire at you. Observe this behavior and time a rocket to sync up with this predictable movement. Further building on that: If a hitscan player is engaging you, they will probably pursue you if they can't see you or think you're going to get away. I will often spam rockets at their cover and then move out of line of sight, throwing another rocket at the spot my target will HAVE to move to in order to keep a line of sight on me. This nets a lot of damage and eliminations over the course of a game. They think they are in control and that you are fleeing from them. In actuality, you are manipulating them into doing what YOU want. If you hit a rocket, 90 of the time, the guy is going to dodge for cover or retreat. If you see your last fired rocket is about to hit, send the next one directly into your target's path to closest safety. You can get tons of kills this way. What are they thinking. Where will they be safe from you. Section 3: What's that guy gonna do. Part II Let's talk about specific engagements and what certain heroes are going to try to do. Offense Heroes Genji - Will try to reflect your rocket when you least expect it--which means, either right away or around your second rocket. Genjis like to do it in mid-air for some reason, expecting you to air-shot them. When reflect is done, 90 of the time he will swift strike directly at you. Try to avoid this ability and get ready to hand him a rocket at the end of his charge. McCree - He wants to find you out in the open and will often chase you if he thinks he can keep line of sight on you. Beware of getting too close because of flash bang. One very risky technique is to predict his flashbang and hit jump jets the moment he uses it. You will get stunned, but your upward momentum will carry you over his head instead of landing flat on your feet in front him. Pharah - Bad Pharahs will move in patterns and fire during predictable intervals. Even if their movement is good, you can often discern a pattern to their aiming and firing timing. Often this timing will be fire, reposition during break in rate of fire, fire again. Many Pharahs will hover during the break, let themselves drop right before firing, and hover again right after. Reaper - Not much to say. He will try to wraith form away. Don't get close. Soldier: 76 - Healy beacon is deadly to you if you're not hitting direct hits. I have a lot of tips on this engagement in my hitscan guide linked at the top. Avoid walls directly behind you as his helix rocket can produce splash damage. Sombra - She will usually try to fight you while you aren't looking. If you engage 1v1 with her, land your rockets and you should be fine. If you know where her translocator is located, even better. Tracer - Try to predict where she will blink to. Side to side blinks are difficult to predict, but many tracers prefer left -or- right blinking if they aren't blinking forward. Try to watch for patterns of movement, and keep in mind where she was a short moment ago for when she recalls. She will often blink at the perception of incoming damage or ability usage. Try to predict her predictions. I know right? Defense Heroes Bastion - Spam at him, but don't spend too much time away from cover if he's spamming back. His healing while in sentry mode or while fleeing in recon is a huge pain in the butt. Hanzo - Not as deadly as McCree usually, but try to be unpredictable yourself. His movement is very limited, so hitting him or near him is usually doable. Just don't get too close as his accuracy goes way up, and you are just as susceptible to scatter arrow as anyone else if your feet are on (or close to) the ground. Junkrat - Respect his grenade arc and mine's range. Other than that, a pretty straightforward engagement for you. Mei - Be unpredictable to avoid icicles. When she ice blocks, fly to the side of her retreat or delayed death. She can't wall off you AND the rest of your team. Torbjorn - Sentry gun needs to be killed first (from range if possible). Respect the rivet gun and try to be unpredictable. Widowmaker - Read my how to fight hitscans guide linked at top for information on this engagement. Tank Heroes D.Va - Good DVas will dive you. Bad ones will not. If the DVa dives you constantly, try to stay away from her and pepper her with rockets as often as you can. Don't be afraid to ask for help. She may not be very lethal if you're playing smart, but she can shut you down fairly well. Orisa - Keep a distance so she can't easily shoot you with her projectiles. Fly over or behind her shield for easy pickings on what it's guarding. Use concussive blast to boop her and her teammates out of the protection of the barrier. Reinhardt - Same as above minus the projectiles. Roadhog - Roadhog hooks are one of the most predictable abilities in the world. Watch a roadhog line up for a hook. 95 of roadhogs will leap out of cover before a hook. Oh I wonder what he's about to do. Hit jump jets and fly over the hook. Keep track of his hook's timer and get ready to get away or concussive blast out of the way. Jump jets are much better for this because you can maintain aim on him while doing it. Also, be aware of his two shotgun ranges. Too close and you'll get one shot. Just far enough away for his secondary fire to meat shot you, and you're dead too. There's a sweet spot outside of the regular fire, before the secondary fire's lethal range where you can survive. Other than that, stay out of range if possible. Winston - Keep jump jets ready for his jump. When he does, fly over him, and don't be afraid to shoot his shield (you really should be anyway). If teammates are fighting him, don't be afraid to fall into the shield and get a rocket off on his back. Don't do this if you are at low health. Zarya - Watch for the bubble. Usually comes after the first rocket hits. Keep the bubbles' cooldowns in the back of your head and you should be fine. If she is close to grav, try to stay away from other teammates. Support Heroes Ana - She will often stand still and aim down sights at you. Hit her with a direct if you can and make her waste her grenade to heal it. Get ready to dodge a sleep dart. They aren't as easy to predict as roadhog hooks or flashbangs, but if it's not on cooldown, she's gonna try to stick you with it. Lucio - He will run. Whenever you see her seeming to fall back, KNOW that she is about to zip away and plan accordingly. You can kill many Mercys during her guardian angel's flight. Symmetra - Avoid getting close. If her beam connects on you, jump jet or concussive blast away immediately. Be aware of her photon barrier, and don't let her launch one at your face while ulting (you will kill yourself). Zenyatta - Not as dangerous as McCree, 76, or Widow, but still a viable threat to you. If he discords you, try to drop out of sight long enough to drop the orb. Avoid being predictable so he can't line up a volley. Section 4: Bonus Tipz cause z's r kewl a little off topic of prediction, but another method I use for aiming is flicking to where I want to fire instead of tracking. There's no special benefit to this exactly except during the natural breaks in your rate of fire, you can get a better view of what's going on around you (especially below and to the right of you) without your rocket launcher in the way. This larger viewable area will help you gauge your target's movement better, and snapping back to fire again will rely on muscle memory more than mental control, which I find to work very well for me. Sorry for any typos, and thanks for reading. Hope this helps someone. 39 comments share save hide report 97 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best Common mistakes they make etc. 12 share Report Save level 2 3 years ago I think the biggest mistake is actually solo pocketing a pharah. But they should be helping the team out where it's needed. I rather the mercy stay alive than me. So if things get hairy I totally expect the mercy to detach and fly to safety. One tip I have for all mercies though is to attach themselves with damage boost at the beginning of defense so we can both get some ez ult charge. I always ask in comms for it. 18 share Report Save Continue this thread level 1 3 years ago Great guide dude. Judging by the decent number of upvotes and very few comments, I'd say most people are upvoting this for the effort without fully appreciating how useful it is. Landing rockets in this game isn't about leading the target or having fast and accurate aim. With the instant movement acceleration every hero has, the only way to consistently hit rockets outside of close range is to get into peoples' heads and predict where they move. You're spot on with your analysis of how people tend to play on certain heroes. 10 share Report Save level 2 Original Poster 3 years ago Thanks! 2 share Report Save level 1 3 years ago Can you write a bit about Pharahmercy too. I play kinda save as Pharah until I have a window to dive in and get an important kill. But when I get pocketed by a mercy I feel like I have to play more aggressive and then I fuck it up or just dont do that good. 3 share Report Save level 1 3 years ago I only read some so far but fantastic depth covered. I may give pharah a try. Thanks for the write up. 3 share Report Save level 2 Original Poster 3 years ago In my admittedly biased opinion, pharah is such a fun and rewarding hero to play. The freedom of her mobility combined with her high lethality allow you to play her in so many different ways. Hers is the way of finesse. Finesse and total decimation. 3 share Report Save Continue this thread level 1 3 years ago I was confused by the flicking I saw Seagull doing as Pharah until I tried it. I find it helps with prediction. Basically, I track the enemy and right before I fire, I flick in the direction the enemy is going. This is especially helpful after the first rocket hit when they are trying to be more unpredictable. That split second intuition of the flick direction has drastically increased my hit percentage. 3 share Report Save level 2 Original Poster 3 years ago Yes. When you rely on your instincts instead of just your brain, your rockets will seem to find their targets almost on their own.;D 1 share Report Save level 1 3 years ago Quality write up man. Thanks for putting in the time to write it, will be using some of these tips for sure.:D 2 share Report Save level 2 Original Poster 3 years ago Thanks so much! 1 share Report Save level 1 3 years ago Great guide. Read all 3 of them. Thanks. 2 share Report Save level 2 Original Poster 3 years ago Thanks dude. Let me know if you have any questions about anything or would like me to elaborate on any of the points. 1 share Report Save level 1 3 years ago Thanks so much for this. I'd kind of given up on Pharah.