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manual reparatii romana golf iiiI'm a pro-gamer and reviewer of many popular titles. This guide provides all you need to create a great mage character. Photo by Kenneth DM via Flickr (CC BY 2.0) Why Play as a Mage. In the world of Skyrim, most inhabitants are warriors, thieves, or archers. Mages are few and far between. That's why being a mage in this land can be a real challenge. Though, when done right, it is an incredibly rewarding and fun way to play the game. In Skyrim, the advantage of every class is the flexibility of the system. You can alter a build just by clicking a different perk or wearing different armor. This gives you lots of choices: not least is the choice between building a Pure Mage or a Hybrid Class. You only need to be a little familiarized with the game for this tutorial to work wonders for your gameplay. Playing a mage can be hard but super fun. It just depends on your abilities and your level of patience. This refers to points spent on Health, Stamina, and Magicka. An Altmer (High Elf) mage Mike Prosser (CC Share) Which Races Make the Best Mages. Certain races make better mages than others. Read on to learn which ones. This kind of advantage is amazing for any magic wielder. The Altmer are the best option for a player willing to take the risk of being a Pure Mage, but they can be also good as Battle Mages, Conjurers, Wizards, Necromancers, Dark Knights and Paladins. They lack a good defense in comparison to other races but you can sacrifice some damage for some armor, or apply a magic defensive spell. This is a jack of all trades magic race, which makes them especially good for the hybrid Mage classes. The Bretons are good as pure Mages, but they are the most dangerous and powerful when played as one of the hybrid classes. You can choose to make a Breton a more durable class like a Paladin, Death Knight, Wizard or Magi-Assassin. In my personal experience, they also make great Battle Mages, though this can be a hard task.http://xo-sound.ru/userfiles/comtrend-wifi-router-manual.xml
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Their mastery in Destruction Magic makes them really dangerous early in the game and can cause serious damage in the hand of a good player. Dunmer are hard to level up as mages, but with patience and perseverance, they can be real champions. They are best oriented as Wizards or Magi-assassins. Kenneth DM Types of Magic In Skyrim, there are six schools of magic. You can create a unique combination of skills, attributes, and tactics from any of these. There are also classes of mage that include combinations of skills. You can take the basic skill build of one of these classes and adapt it to your play style. Schools of Magic Skills Conjuration Summons magical creatures and weapons. Destruction Offensive elemental magic such as fire, frost, and shock. Restoration Creation and life force magic. Used for healing and defense. Alteration Uses reality-altering barriers and spells. Illusion: Manipulates the mind of the enemy to cause fear or confusion. Enchanting Adds magical effects to weapons and armor. Types of Mages There are several ways to combine the schools of magic into a good mage build. Here are the six most popular types of build for a mage: Mage Builds Pure Mage This build focuses heavily on magic and mostly ignores the use of weapons or armor. I recommend relying heavily on Magicka and the use of spells with a single enchanted dagger and a couple of magic staffs for backup. Offense: Most of the pure mages use Destruction and Conjuration magic as offense and Restoration magic as a backup. This gives you the option to use dual-wielded magic or one-handed spells. Of course, always have a staff on hand for backup and to inflict extra damage. This will be challenging at first, but using those armor points for magic and spellcasting will pay off. At first, you will die a lot, but when you get used to the rhythm of being a mage, you will be unstoppable. 2. Battle Mage This build is a hard one to master.http://atut-biuro.com/uploaded/comtrend-wireless-adsl2 -router-manual.xml It's really fun, but requires some serious planning to get the right balance of skills. A battle mage in the right hands can destroy everything. They are known for being a Jack of all trades, simultaneously mastering arcane power and physical combat. When your spells are out of Magicka then your faithful weapons are ready for battle, unleashing powerful attacks. Make sure to use Smithing for upgrades in weapons, and always try to have the best one-handed weapon available. One-handed and Destruction are your main damage sources, with Conjuration Magic as a backup. Restoration will come in handy for support, both for healing yourself and members of your party. Mike Prosser (CC Share and Adapt) 3. Conjuration-Oriented This build is useful for players who don't know how to be agile with their mages. The Conjuration School gives you access to powerful minions. These minions deal extra damage, offer support, and are great for tanking. Necromancers and death knights tend to use the most conjuration for extra support in battle. Necromancers are more fragile due to light armor but suffer less stamina penalty. Death knights, on the other hand, use heavy armor, making more use of stamina but also making them ideal tanks for close-quarters combat. Offense: One-handed and Destruction are your main damage sources, Smithing for upgrades in weapons (always try to have the best one-handed weapon available). Use Enchanting for extra damage in your armor and weapons. This is a really fun build, though it can be frustrating at first. You must be good at Sneak and be mindful of tactics. The proper spell against the proper enemy can make a big difference with this build. Offense: One-Handed and Destruction are your main damage sources, with Illusion for crowd control. It offers full damage and movement on the battlefield, allowing you to evade attacks and destroy the enemy as fast as possible. It's really fun at the beginning but can be a little monotonous in the later levels.https://congviendisan.vn/vi/bose-media-center-av3-2-1-manual Offense: You can Dual-Wield Destruction Magic for max damage and choose between Conjuration or Alteration for support However, if you create a Paladin, you'll be a master in buffing yourself with Alteration Magic and restoring health and Stamina. Add the proper perks in Restoration Magic and wield an enchanted blade with the support of Conjuration or Destruction. You'll find this is a fun way to play and means you can endure a lot of damage. Offense: One-handed and Destruction are your main damage sources. Use Smithing for upgrades in weapons. Always try to have the best one-handed weapon available. Top 10 Mods for Mages Apocalypse - Magic of Skyrim by Enai Siaion: This mod adds 155 high-quality spells to Skyrim, giving the Magic Schools a lot more options to engage in combat, restoration and even summon different minions to fight for you, this mod is a MUST in your game. It's an amazing mod and the perfect option if you don't want to change a lot the Vanilla Skyrim feeling. This mod also adds several utilities to the magic schools, making the spells stronger and work with more synergy between schools. This mod is really useful when you're looking for the battlemage or paladin builds, you can find unique styles for these options. Here are some of the ones best suited to be your companion as a mage in Skyrim. Lydia: She is the first to fight with you in your journey and is valuable in the first missions. Lydia is extra useful for mages because she's a really good tank in battle. He's a good tank and he has good AI. Perfect for ranged support for mages. Specialized in Sneak, he can deliver mortal strikes against your foes in battle. You must let him live if you want him as a companion. Barbas is useful because he can be used alongside the Dark Brotherhood Initiate, making a double combination of bodyguards. Find him outside of Falkreath, where you will begin a quest for a Daedra Lord.http://emadjoe.com/images/canon-eos-mark-ii-5d-manual.pdf He's perfect for a double combination of magic, making your Destruction even more powerful in battle. He is also able to wear heavy armor, making him a powerful Battle Mage. Mjoll is the invincible Barbarian-style warrior, making her the perfect tank in the game. The class may be more complicated than others, but having a well-rounded mage is incredibly rewarding and fun. Please feel free to provide feedback, vote up, or comment about experiences and adventures. I put together a guide for a pure mage build which people might also find useful: Siahnara on April 08, 2020: I am currently running a pure mage challenge run where all I can do is use magic spells, no weapons, not evens staffs. I can only wear robes, hoods, circlets, jewelry, and non-armour boots and gloves. I also put the limitation of no bound weapons either, for the extra challenge. I am rather enjoying it even with all of the limitations. Andy on March 10, 2019: Dont waste levels on stamina. It will be completely pointless when you have Respite and close wounds completely restores the stamina bar. Also, you left out spellsword, which is light armor, onr handed, and restoration. If you base an entire character off of Illusion, alteration, or restoration you are NOT going to do very well Jordan on December 10, 2018: Are these mods available on Xbox as well. Somebody online said no but I do not fully believe that. Poppy from Enoshima, Japan on November 26, 2018: I've always played as a Nord in Skyrim, although thanks to the Thieves' Guild I've always ended up specializing in stealth and archery. I recently started playing again and made a Dunmer character focusing on magic (but also one-handed). It's tough to get used to but I'm completely in love with Destruction magic. There are few things more satisfying in battle than sending a fireball hurtling at your enemies. I also married Mjoll the Lioness this time round. Skyrim Pro on July 25, 2018: Legend, I really like illusion because if you in a tough spot like bandit, you can you illusion to make them run away of to calm down. Legend on July 06, 2018: I really like conjugation magic because you can just let you’re minions distract the enemy while you heal and you don’t really have to face enemies that are really strong Vrakjurn on May 31, 2017: Won't lie, play as a battlemage but I still love to duel wield. Mix that with storming a fortress and some 80's rock. Feels like that cards against humanity card, being a m.f.ing sorcerer. Chongola on March 02, 2017: How about the mountain climbing with the horse. Wew on January 03, 2017: Yes, i do and i did it actually. You're laughing at this point, even on Legendary. But my mods make it kinda hard to fight off alone against dozens, sometimes hundreds of enemies. Also, while playing all of the time on legendary difficulty it doesn't matter how much armor I have or health, I just got torn apart by enemies. But there are lots of balanced magic mods that create new tactics and tricks for gameplay, and few of them are already in vanilla skyrim, so I just started playing as a pure mage. Kinda, I still have my sneak as a defence in early game. But I literally can go and clear any dungeon in the game using only a single school of magic, as long as it's not alteration. Killing enemies with restoration or illusion, that's kinda fun. I'm going always with no physical weapons and 0 armor, to make gameplay extra hard, but it's just enjoyable challenging. And after level 50 or so, I can soak up better dmg than any tank character in the game. I don't use any cheats or cheat like mods in my opinion, but just combining possibilities makes it feel like cheating. Yeah, I know what you're thinking, how can I die with 5k health right. Nah, having only 300 health is enough, all I need is a huge magicka reserve to keep myself protected by spells I have from spellcrafting. Not to mention my dmg output is huge, throwing a thunderbold on dual cast does past 1k dmg, but it still doesn't much of a scratch some enemies, But that just means I need to get creative. Of course dealing with bandits it's just spamming master level illusion and destruction spells combined with become ethernal shout Ian on November 17, 2016: Thank you, this was very informative. Austinfett23 on October 18, 2016: Man, I was really blown away from the lack of magic users in the world. I messed up on my first character when I started playing oblivion. Restarted with an Altmer mage because the diversity in its usefulness. (Lockpicking and invisibilty) you pick very hard locks in a poof I'm saying. But the levels come fast on a high born, tho you are really underpowered at first folks, so just give it time, the rewards are awesome. I ended the game lvl 100 on all schools of magic. You are simply untouchable. I play as a main magic user in any game I play now. Also, nothing beats putting a fireball up a dragons ass while it's in mid flight. I am the one. Conji on October 12, 2016: Had a lot of fun with a Conjuration Build Based on a conjured 2 handed Battle Axe and Summoning Combined with Mage Armor. I know that the Magic combat in the Vanilla Skyrim is awful, it lacks of power and orientation, that's why I would recomend you to get some Mods from the Nexus, in that community you'll find tons and tons of mods, some really useful others not so much, but you'll find a tab with Categories, look for MAGIC, and you'll find the Apocalypse Mod, the best one for overhauling the Magic in Skyrim giving you and all de NPC's new types of spells. Have fun:) I will also leave you the link to the nexus: Scribbling Geek from Singapore on June 07, 2016: I've been trying to play a mage since the start, but inevitable I resort to melee. The latter usually being far more effective.:( I think some reviews might be right in saying mage gameplay is somewhat underpowered. Skibar on September 28, 2015: Excellent infos. Thanks! I'm trying to make a Destruction Oriented mage. But always carry with me a good shield, okay It is not a common combination, but shield on the left and destruction on the right proved to me an excellent way to combat warriors enemies. Especially when you block those deadly attacks with two-handed weapons. By the way, as would be classified, a mage with a shield.America with their shield and no weapons. But as a mage, using destruction and conjuration. Ethan Digby-New on January 14, 2015: This was very interesting. Although Skyrim didn't get the best of reviews, I greatly enjoyed it, though I was more of an overpowered archer. Great Hub, with a ton of information. Papoy D Wizzard on January 09, 2015: Arch-Mage, simple, nice, I like it, but not very much:P Anyway, thanks for the answer. About that guide, I'm not sure if i can tell you anthing new. I started with using only destruction and restoration (if needed) and cast mage armour before fight. I wanted to use maokai, but i accidentally took mage armour perk in alteration xd so i had to stick with mage circrlet. And after i got maokai, he's just gathering dust in Hjerim. After mastering Destruction and Aletration, I'm now relying as much as possible on conjuration (going kinda slow, only 30), and I have power lvled illusion. I have made a plan of witch perks to take in each scool. Destruction: all perks except rune master. Aetration: all perks (had to xd) Restoration:Novice-Adept, Ward Absorb, Regeneration (2 or theres just 1 can't rememb:3), Necromage, Recovery (2), Avoid Death. Illusion: All perks (some1 who doesn't like doesn't need to take all, but I just love it). Conjuration: Novice-Expert, Summoner (1), Atromancy, Elemental Potency, Twin souls (2 dremoras, no better companion) Sneak: Stealth (1), Muffled movement That would be all that I would take. I was counting long ago, and I think that, to take all these perks, one must be lvl 65, but don't hold me for my word, it just hates me to count again. There are still 15 perks to use, And i was thinking, Enchanting, or two more perks in sneak: for light foot and silent roll, but its all up to u guys. For guardian stone I use atronach, aprentice would do the job to, but i just despise weaknes to magic. Shouts: 1) definitely Slow Time 2) Marked for Death 3) Aura Whisper (1 word, more are unnececary) Fire Breath, Frost Breath, Unrelenting force by situation. Oh, they are all by situation. Nvm use witch u prefer, there isn't a bad one. About Magica, Health, Stamina. I have 210 hp and bout 600 magica and 100 stamina, I don't have any special schedule, I simply go by need, not sure how that helps xd. Anyway, having 400 base hp, and 720 base magica is nice idea to me, so I'm going that. Arch mage robes Maokai or mage circlet (witch will deside will u take 3 mage armour perks in Aletration) Arch-mage boots, gloves (dark elfs hands are ugly), ring and necklase by wish, I prefer larger magica pool. P.S. Owning master spells from all schools is NECESSERY, you're strongest mage in Nirin, and game isn't fun without certan dose of role plays. You can name it if you like, I can add your style in this guide also if you give me some tips to do a nice guide.I'm 39 lvl and i have maxed destruction (all perks except rune master) maxed aletration (1 mage armour perk left). My point is, that i have maxed 2, witch combination: destruction aletration isn't mentioned here, things and now started to take all perks in illusion and only neccecery ones in conjuratin (so summoning 2 dremoras wouldn't be a problem), restoration (so healing myself and companions would be easyer), illusion (my favorite and to be able to calm those damn dragon prests). I simply want to be good in every mage skill tree, and there just isn't name for it. How should I call it. Shalidor Second Generation. Certanly all mage-type-lovers in skyrim tried to make somethin like this at least once, but i didn't see any1 name it yet. All-mage-skill-trees-mastered-type of mage, I would want to know official name for it. Please:-3 P.S. 2 perks in sneak (stealth, muffled movement) some NPC's are better not taken head-on from very start, and make that damn invisibility useful. NathaN on November 05, 2014: Grear guide!! Thanks for the tips. Sean H from USA on August 25, 2014: I was always a fan of simple hack-and-slash warrior way in ARPG because creating mage character in Skyrim was a bit too complex for me. But, this article has opened by eyes into realm of different mages in Skyrim. It's like I've realized a bunch of whole new features in the game. Thanks for the article dude. I feel like the traditional destruction or conjuration is probably the path I'd be inclined to take. Janus Joshua Angeles from Philippines on July 12, 2014: Great. Link10103 on May 13, 2014: Got my enchanting up to 100 with next to no problems by using Azura's black star and a soul trap warhammer. Now that I can have 2 enchantments on items, I can cast infinite destruction spells along with infinite restoration spells, or any combination I choose now with just one set of items. Really interesting stuff to be able to cast the most powerful magic spells in the game for free.of course I had to be primarily melee to get to that point. There are many tutorials about how to do this on the net..and it makes your mage nearly invincible. Patrik Siljestam on April 30, 2014: The BEST way to be an awesome mage is to get your enchanting skill up to at least 50 or preferably 75 and get Armor, Helmet, Ring and Necklace with the enchantment Fortify Destruction which will reduce the cost of Destruction magic by 15 - 20 per item. With 4 enchanted items, the cost will be reduced by a total of 60 - 80 which will allow you to use as many Destruction spells as you want, making it easy to be a pure mage. John Fox from Richmond, VA on February 11, 2014: Thanks man. I've been looking at stuff about ESO. I would write a hub on it but I wont a proper review until its released. I can't give the game justice while its in Beta and about to be released in April. I still play Skyrim and even Oblivion, also a lot of MMO including BETA Testing. John Fox from Richmond, VA on February 08, 2014: The best thing about Skyrim were the mods. Thanks for reading. Jessica Peri from United States on December 03, 2013: Thanks for the Mage advice. I have a Mage character and having a good idea of builds will make things easier. I also love Skyrim and I urgently need ESO, I need to review that game as fast as possible. Thanks for the follow:) Jason Benedict from Boca Raton, Florida on August 03, 2013: Skyrim was fun, looking forward to Elder Scrolls Online. They also automatically start with two spells all other races possess (Flames and Healing) with a third spell, Fury. Breton (Manmer) - Bretons are the hybrid race of Man and Elf, however their race has become more Man throughout their evolution, they still retain their innate elven blood which makes them have boosts to their magicka making them the most efficent race of Men. They also automatically start with two spells all other races possess, and a third spell, Conjure Familiar. Dark Elf (Dunmer) - Dark Elves are very efficent in the destruction school of magic as well as their Dunmer blood gives them a 50 resistance to fire (which is very useful for becoming a vampire as vampires have a 50 weakness to fire and Dark Elves negate the effect). They also automatically start with the two spells all other races possess, and a third spell, Sparks. Skills and Perk Points When you level up you have a choice to expand your Magicka, Health, or Stamina capacity, obviously you would want to make expanding your magicka a priority however it is helpful to expand on your health once in a while, expanding stamina is optional but it is useful for expanding your carry weight and thus carry more stuff. There are a set of skills you must focus on in order to become a powerful mage. There are five schools of magic in Skyrim your character can improve on each with their own uses: Illusion - spells to influence others minds and your visability. Conjuration - spells to conjure and summon creatures, weapons, and Soul trap to fill soul gems. Destruction - spells primarily for combat using three elements, Fire, Ice, and Electricity in different ranges of magnitude and duration. Restoration - spells to heal yourself and others as well as ward against other mages and the undead. Alteration - spells to alter reality and yourself such as spells to coat yourself in magical armour, detect the life of others, illuminate your surroundings, paralyse enemies, use telekinesis etc. And there are two extra skills based on magic: Alchemy - concoct and brew potions and elixirs in which will give you a magical boost or temporarily cause an effect on your wielded weapon. Enchanting - imbue weapons, armour, and clothing with magical properties to boost your character in resistances, damage or other properties (carry weight, special effects etc). Gameplay This is where you can mostly do whatever you want with magic, use any spells you wish and experiment with the different spells to see which school of magic you like and get used to know what resources you have to make a stratergy to go against enemies. Right after leaving your first dungeon out of Helgen, you will find a nearby trio of standing stones named, The Warrior, The Thief, and The Mage. Each giving a 20 bonus to levelling in their respective skill sets, and of course you will need to select The Mage standing stone. When in combat you would have to focus on destruction to attacl offensively and deal the most damage. You can also use conjuration to summon weapons if you fear you will not have enough magicka for the fight, or conjure atronachs that can help in battle distracting enemies at bay, you can also use restoration to heal yourself during battle and use wards to defend yourself against other mages or dragons. It is advised that you have a backup weapon of a dagger, sword, staff, or bow, or all due to the fact during the first few levels magicka will be low and so you use up magicka really fast on top of the fact no matter how much magicka you have you can eventually run out of magicka mid-battle so it is very helpful in having a backup weapon to attack.The Elder Scrolls V: Skyrim - How to Level Up Quickly The Elder Scrolls: Legends - In-Depth Look at Heroes of Skyrim The Elder Scrolls V: Skyrim - The Ultimate Mask: Konahrik. The Sorcerer Build is optimized for high dps maximum damage. The Sorcerer Build works best in a group but with some minor adjustments can also be played as a solo setup. Magicka Sorcerers are very powerful magicka users which benefit a lot from class abilities and passives. Powerful passives such as Energized and Amplitude already boost your damage sky high. Class damage abilities such as Crystal Fragment, Daedric Prey, Volatile Familiar, Twilight Tormentor and Greater Storm Atronach are also beneficial to the overall high damage of a Magicka Sorcerer Build. The Magicka Sorcerer Build has 3 different gear setups. Tier 1 with the best gear, Tier 2 with advanced gear and Tier 3 for beginners. If you are a new player I do recommend reading the Magicka Sorcerer Beginner Guide. If you are looking for a solo build then I recommend checking out the Solo Magicka Sorcerer Build. Magicka Sorcerer Build Setup In this section of the Magicka Sorcerer Build we are taking a look at the most important aspects of the build such as gear, skills, champion points, food, mundus stone, race, potions, passives and attributes. You can adjust the build to your needs and test new things out. Gear used: 5x Perfect False God’s Devotion, 5x Mother’s Sorrow, 2x Maw of the Infernal on a High Elf with Artaeum Picked Fish Bowl Unbuffed: Out of combat, Buff-Food active. Setup 1 is the preferred setup. For people that don’t have all the gear yet can use the Setup 2 which is easier to obtain and beginners can use Setup 3. Setup 1 is with Trial Gear Setup 2 is without Trial Gear Setup 3 is for Beginners There are plenty of good Magicka DPS sets in the game, you can check out the “Endgame Magicka DPS Sets Article” with an explanation for each set. Gear Setup 1 Perfected vs Imperfect Gear: Both the perfected and imperfect gear are viable for the build. Gear Set Weight Trait Enchantment Chest Perfected False God’s Devotion Light Divine Magicka Belt Mother’s Sorrow Light Divine Magicka Shoes Mother’s Sorrow Light Divine Magicka Pants Perfected False God’s Devotion Light Divine Magicka Hands Mother’s Sorrow Light Divine Magicka Head Zaan Heavy Divine Magicka Shoulder Zaan Medium Divine Magicka Necklace Perfected False God’s Devotion Jewelry Bloodthirsty Spell Damage Ring Perfected False God’s Devotion Jewelry Bloodthirsty Spell Damage Ring Perfected False God’s Devotion Jewelry Bloodthirsty Spell Damage Weapon 1 Mother’s Sorrow Fire Precise Fire Enchant Weapon 2 Perfected Crushing Wall Fire Infused Weapon Damage Enchant Gear Setup 2 The Gear setup 2 for the Magicka Sorcerer Build is made for players that don’t have access to trial gear. Gear Set Weight Trait Enchantment Chest Law of Julianos Heavy Divine Magicka Belt Law of Julianos Light Divine Magicka Shoes Law of Julianos Light Divine Magicka Pants Mother’s Sorrow Light Divine Magicka Hands Mother’s Sorrow Light Divine Magicka Head Maw of the Infernal Medium Divine Magicka Shoulder Maw of the Infernal Light Divine Magicka Necklace Mother’s Sorrow Jewelry Bloodthirsty Spell Damage Ring Mother’s Sorrow Jewelry Bloodthirsty Spell Damage Ring Mother’s Sorrow Jewelry Bloodthirsty Spell Damage Weapon 1 Law of Julianos Fire Precise Fire Enchant Weapon 2 Crushing Wall Fire Infused Weapon Damage Enchant Gear Setup 3 Beginner The beginner setup for the Sorcerer Build is made for players that just started out, you can join a guild and ask someone to craft you Law of Julianos and Magnus’ Gift. Willpower can be bought in Guildstores for very little money. Gear Set Weight Trait Enchantment Chest Law of Julianos Heavy Divine Magicka Belt Law of Julianos Light Divine Magicka Shoes Law of Julianos Light Divine Magicka Pants Magnus’ Gift Medium Divine Magicka Hands Magnus’ Gift Light Divine Magicka Head Magnus’ Gift Light Divine Magicka Shoulder Magnus’ Gift Light Divine Magicka Necklace Willpower Jewelry Arcane Spell Damage Ring Willpower Jewelry Healthy Spell Damage Ring Willpower Jewelry Arcane Magicka Recovery Weapon 1 Law of Julianos Fire Precise Fire Enchant Weapon 2 Law of Julianos Fire Infused Weapon Damage Enchant Where can I get the gear. You can either run two, one or no pet with this setup. If you want to run 1 pet only I recommend removing the Summon Volatile Familiar and replace it with Degeneration on bar 1 and Mystic Orb on bar 2. For the no pet setup look at the separate layout below.