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intertherm electric furnace manual fehA Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin's fantasy novel series, A Song of Ice and Fire. How do I access the Century of Blood and Pre-Doom bookmarks. The extra bookmarks are made as submods (this has made it easier for us to create). To access them you have to select both the main 'A Game of Thrones' AND 'AGOT relevent submod in the launcher. Only the extra bookmarks will be present when enabling the submod, disable the submod to bring back the other bookmarks. Is it safe for me to play this mod. To a limited extent. All scenarios contain setting spoilers. If it's really important to you to not know who the Lord of Winterfell in 255 was, we suggest not playing the mod at all. If you only care about avoiding spoilers for the events of the books and show, however, you'll be safe so long as you follow these instructions: Don't read the house descriptions on the Game Over screen. Don't go mucking around in the mod's source files, especially the character history files. Choose your scenario wisely. Note: All scenarios will have spoilers relating to details in 'The World of Ice and Fire' Which scenarios contain spoilers. However some of the DLC does add content to the mod, here is an overview: Expansions The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion. Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues. The Republic: Allows the Merchant Republic realms to be played, namely the Free Cities, Meereen, Yunkai, Astapor, Ibben, Asshai and the Guilds of Qarth. These realms will still be active even without the DLC. The Old Gods: Enables the concubine system for Drowned God, Dornish, Pirate, Eastern characters and others (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones.http://homenet-spb.ru/userfiles/casio-dw-5600e-manual.xml

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Raiding is available for drowned god, wildlings, pirates and others even without this DLC. Sons of Abraham: Enables the council of the Most Devout and their election of the High Septon. Rajas of India: Adds flavour to various far eastern cultures, including tiger hunts, gurus, reincarnation events and other flavour events. Charlemagne: Adds the chronicle, custom kingdoms (exisiting titular kingdoms are still available without DLC) and a 'hero knight' flavour event Way of life: Enables the focus system, allowing a ruler to pick any of the foci available with all associated events decisions. Adds prosperity and depopulation, as well as other flavour events. Roman portraits used in Asshai. Other DLC Ruler Designer: Fully compatible with the mod Customiser: Fully compatible with the mod. Needed to enable renaming of dragons and artifacts. Why no Game of Thrones music. Adding the official Game of Thrones soundtrack to our mod would endanger our project. Using Intellectual Property is one thing, redistributing music that is currently FotM is another entirely. What is the 'Old Frames' option in the installer. Paradox changed the style of the character frames in patch 2.4, selecting this option retains the old style of frames from before this. I'm a Wildling and I have no idea what I'm doing. The Wildlings don't respect dynastic ties the way Southerners do. They'll only follow strong leaders. The Wildlings receive a free Invasion CB on all their neighbors, and they receive significant military bonuses from having high prestige, but these bonuses come at two dangerous costs. First, Wildling provinces are ruled only at the Wildlings' pleasure. Anger the people too much, and you may find a revolt on your hands. Second, don't expect any higher-tier titles you create to outlast you - Wildling higher lordships and kingdoms can dissolve on their rulers' deaths. As a Wildling, you'll find that power is easy to gain, and much more difficult to keep.http://www.hk-keber.de/images/casio-dv--220-manual.xml I am a French speaker, why are the dynasty names in English. I'm making a CK2 mod and would like to use your Duel Engine or any other part of the mod, or I'd like to use your Duel Engine as a standalone mod. Altering or using content from the main AGOT mod for use in a submod or another vanilla mod is fine, permission is granted to all who wish to do so. My character has like 25 martial, why is he losing to guys with really low martial in duels. Martial ability, being a command rating, has no effect on duel outcomes. Traits are what determines this. The combat traits are the most important, whilst others like strong, weak and valyrian swords also contribute. Yes, the game populates courts with random females. If you move the game simply adds more, this is the compromise we arrived at Why are all High Septons called High Septon I? A new High Septon extends the practice of septons giving up their family names by renouncing any kind of individual name. This is due to the belief that the individual becoming High Septon is no longer a man but an avatar of the gods. The chances of fabricating a claim have not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen. We decided that moving the start of the scenario to after Renly's death provided better balance. The old setup with Renly alive and the original events is still possible to play by manually moving the start date to 11th Feb 8299. Why are my wars ending inconclusively sometimes. Flicking through different dates and characters on the character selection screen may cause wars to end inconclusively instantly when the game starts. This is a vanilla bug, if it does happen simply restart without flicking. How do I colonise a ruin. Therefore this seems like a good point to take step back. This does not mean the mod will not continue to be supported and updated, it just means no more major additions (at least until Winds of Winter appears in the distant future ).http://superbia.lgbt/flotaganis/1649414025 That all said, there are many cool additions in 2.0!: Highlights: - New features based on Fire and Blood, including Royal Progresses and other flavour events - Revamped Valyrian Freehold mechanics. The Freehold is now a Noble Oligarchy with special election mechanics. The quantity of history changes is quite large, including many other non-Fire and Blood related improvements, and there are many more to come in upcoming updates. Highlights: - Many, many history updates from Fire and Blood - Many other history updates, including from Blood of the Dragon - Improvements to the map setup - Create your own House Words - Maesters are less bloodthirsty! - Many bug fixes and tweaks Patch 1.8 Notes Our Holy Fury update is finally here. This has been in the works for many months, and includes many new features which utilise the modding potential from Holy Fury. No Fire and Blood info is included in this update, this will be included in the next update. Highlights: - Updated mod for patch 3.0.1 and Holy Fury, including the addition of certain new vanilla mechanics - Added a 'Ghiscari Wars' submod - Many new mod specific bloodlines - Added banking societies, with a large rework of how loans and their recovery work - Added a Citadel society for Maesters. Uses many features from the vanilla Hermetics society when MnM DLC is enabled - Added new mechanics for Norvos. The Monastic government now uses a system of Monastic Order dynasties, where you play as an order rather than a familial bloodline. Plus other flavour events. - It is now possible to name Dragons, ships, artifacts and other things directly, without using the old convoluted title system - Integrated elements of 'the Seed is Strong' submod. Great houses and their bloodlines now have special genetics - Less murderous concubines - Take a salt husband! Patch 1.7.1 Notes A small update that mainly provides 2.8.3.2 compatiblity and small bug fixes Highlights: - Updated mod for patch 2.8.3.2 Patch 1.https://cfdcnv.com/images/cagiva-elefant-650-manual.pdf7 Notes Yet more Pre-Doom improvements accompany this update, as well as many new addiitons and bug fixes. Also check out the many map changes, including a revamped beyond the Wall. Highlights: - New artifacts- Books and Glass Candles - Marry your sister- added polygamy event for Faith of the Seven high valyrians - Finished the Alchemist Guild society- including new fancy green clothes - Aegon and Argilac can now be friends - More tourney flavour- including gambling! - Made Victarion dumb - Less total war by republics for small villages - Can no longer befriend young children at feasts - Devil worship societies now default to off in game rules Patch 1.4.1 Notes We are pleased to release a new scenario. Play in the 'Century of Blood', set just after the Doom of the Valyria and perhaps try and reclaim the Freehold. This new bookmark is accessible via an include submod. There are also numerous other tweaks, fixes and additions. We have started work on integrating artefacts and societies in the mod, but this work is still ongoing so hopefully this is just a start. We also have a new bookmark lovingly handcrafted by blackninja, that is set in the book 'A Game of Thrones', the titular book of the mod itself. Highlights: - Mod updated for 2.6.3 - Reapers DLC disease tweaks - Fear system - New cadet dynasty options - Diplomatic annexation - New graphics - Fewer moustaches! Patch 1.3 Notes Our public release for 2.6.2 and The Reapers DLC has arrived. We hope you enjoy the many changes, improvements and fixes that have been made. This all mainly important fixes for bugs in 1.1, plus some minor tweaks and additions. Patch 1.1.1 Notes April Fools With season 6 of the Game of Thrones Tv show coming up we've been thinking hard about what to prioritise. Due to the popularity of the show, we've decided using the show as our primary source of canon is the way forward. So here it is! Robb is now married to Talisa, Sansa to Ramsay Bolton, plus many other alterations! Patch 1.https://www.avenueroadadvertising.com/wp-content/plugins/formcraft/file-upload/server/content/files/1629d72b6de444---create-user-manual-software-free.pdf1 Notes This is probably one of our largest updates ever, and it includes many additions and fixes. The mod now makes full use of features from Conclave and Horse Lords DLCs, with a new education and council system, as well as Dothraki and Jogos Nhai now using the nomad mechanics. Plus much more! Version 1.1 Highlights: - Mod updated for 2.5.2 - Integrated new council and education mechanics for users of the Conclave DLC - Dothraki and Jogos Nhai now use Horse Lords DLC mechanics (DLC is now needed to play as them) - Revised R'hllor magic system - Trials of Seven - Dragon Dreams Patch 1.0 Notes We have decided that this version of the mod has pretty much everything in it that we set out to include 1.0. The World of ice Fire has been fully integrated into the mod, and all.We now hope playing in Essos is as full and flavoursome experience as playing in Westeros. There is, as usual, many other fixes and improvements, including: - Blackfyre Rebellion adjustments - Added an experimental change to the ACOK bookmark, it now starts from renly's death so that the tyrells and lannisters can support the Iron throne in all of its wars - The flags of the Iron Throne and The Seven Kingdoms can now change dynamically if a traditional great house owns them Patch 0.9.5 Notes The mod is now compatible with version 2.3.4, which includes a save corruption CTD fix, which will hopefully help with stability. Many other additions and fixes are also present. Other additions include a new Great Council event chain, and a mega war rework which allows custom empries to be created. Many other fixes and additions, including from the World of Ice and Fire, are ongoing. - Updated mod for 2.2.1.3 beta patch - Added 'The Rogue Prince' bookmark, depicting Prince Daemon's adventure in The Stepstones - All personal interaction and slave actions are now in the diplomatic menu. Many other decisions also moved to diplomatic menu. - Dothraki improvements Patch 0.5571818.com/userfiles/files/canon-powershot-s5-is-owner-s-manual.pdf9 Notes This update is the first step in intregrating all the new information from The World of Ice Fire. Also many changes have been adapted from the latest vanilla patch. Highlights include: - Vassal limit added, which varies with Crown Authority - Characters can go into hiding, also adapted existing siege hiding events for the new trait - Can form custom kingdoms (empires not available yet) - Wildling reflavour - Many World of Ice and Fire updates Patch 0.8 Notes In this update The Night's watch and the White Walkers have received some love, with many improvements, fixes and additions being added which hopefully make the area more playable. The details are listed below. Detailed changelog is below. Patch 0.7.1 Notes This brings the mod up to date with the latest 2.1.6 vanilla patch, and includes tweaks, fixes and numerous small additions. Changes include: - Many decisions added from the 'More Decisions' submod - Added events and flavour for the Mountain Clans - Adjustments to the map, including changes to the Crownlands, Vale and terrain types - Many character database updates - The AI in The North is allowed boats again! Patch 0.7 Notes There are lots of small changes in this update. Some recent 'World of Ice and Fire' extracts have allowed us to expand our history setup, detailed changes are found below. We've also tried to make the various Westerosi regions slightly more unique by varying the troop composition found in each region. Other highlights include: - Overhauled tourneys. Characters now match up in duel-like jousts. - Adjusted claimant adventures. Adventurers now usually require gold to accumalate an army, the size of which increases the wealthier they are. They can also ask nearby rulers for funding. - Ironborn may now have to duel wielders of valyrian blades to steal them whilst raiding - Rebalanced the Conquest of Dorne scenario. The lords of Dorne are now in revolt against the Tyrells only, giving them a chance of winning.http://vdgairconditioning.nl/wp-content/plugins/formcraft/file-upload/server/content/files/1629d72bd4d159---Create-user-manual-using-word.pdf - Updated immediate Stark family tree - More flags - Added House Codd Patch 0.6.2 Notes This update addresses some bugs that arose from the update to the last vanilla patch, as well as being compatible with patch 2.1.4 - The Jogos Nhai now use Dothraki nomadism - Many dragon fixes - Mammoths Patch 0.6.1 Notes This update mainly brings the mod up to date with the latest patch and DLC, utilising some of the new features added. - Mod updated for patch 2.1.3 - Many history and database updates based on new WoIaF app info - Dothraki and Dragon improvements - Unsullied and War Elephants - Added EU4 converter support Patch 0.6 Notes Dragons and Dothraki are the highlights of this update. The Dothraki Sea is no longer inactive, Dothraki Khals now being fully playable. They work quite differently from other characters, so reading the manual entry on them is advised. Also the CTD problems should be mostyl fixed now. Important Note: - If you are wondering about the question mark flags everywhere, there are currently no flags for many areas. - Dothraki now fully playable- please see manual for details - Dragons are now characters rather than traits. Most events and decisions reworked to reflect this.This huge new continent contains hundreds of new provinces and characters, from the Free Cities to all the way upto Qarth in East, and from Ibben in the North to the Summer Islands in the south. With this new continent many existing mechanics and scenarios have been adjusted. The most noteworthy additions are: - Slavery- an extensive system has been added to model the slave trade in the east - Piracy- Take control of a pirate in the Stepstones or Baislisk Isles - Ninepenny Kings Scenario- Try and conquer Westeros as Maelys Blackfyre - Bleeding Years scenario Other changes include: - Added a Faith Militant Uprising bookmark based on information from the Worldbook preview - The High Septon is now elected using DLC cardinal mechanics.http://adanateknikservis.web.tr/wp-content/plugins/formcraft/file-upload/server/content/files/1629d73351d952---Create-user-manual-template.pdf Additions include: -Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off map reaving is till possible -Wildlings can go now go raiding and gain defensive bonuses. -Drowned God followers can now take their prisoners as salt wives using the new concubine system, but only via decision so you can't ask someone to be a salt wife. Old system still in place for non DLC users -The Blackwater, Mander and Trident are now navigable by Drowned God followers, with a portage bewteen The God's Eye and The Trident -Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance CB against eachother, which now also enforces all claims. -Added some canon rivalries, including Frey-Stark rivalry from AFFC. Patch 0.4.3 Notes Nothing too major in this release, but there are plenty of additions to try before The Old Gods, as well as the usual numerous fixes. - Added a Quest to Valyria event chain - Finally added mechanics to improve base value buildings on your castle holdings. - New R'hllor magic options - Blackfyre Rebellion re-balanced Patch 0.4.2 Notes Since we noticed some of you didn't like the Eastern Continent as much as we hoped, we removed it and decided to focus on Westeros again for the moment. And so, here's the new version. The first thing you'll notice is that armies can move again, but the most perceptive amongst you will no doubt notice we have two new scenarios: the much requested Blackfyre Rebellion and the spoiler-heavy A Feast for Crows (seriously, don't even think about clicking on it if you haven't read all the books). There are a lot of tweaks and additions, as usual. You'll find, for instance, that you have new options to employ Hedge Knights. We have begun adding sensible buildings at last, so that late game should hopefully be improved, and there has been quite an overhaul in certain parts of the map. Patch 0.4.3dtechgroup.com/uploads/image/files/canon-powershot-s5-is-manual-focus.pdf1 Notes (April Fools Edition) In honor of Game of Thrones' return to television yesterday, we're proud to bring you a new release, and with it a feature you've all long awaited and fiercely demanded. That's right, as of patch 0.4.1, the game of thrones is no longer confined to Westeros. We've worked painstakingly to let you cross the Narrow Sea and experience the wonders of the East, a land of merchant cities, savage horselords, fanatical worshipers of the One True God, and the ruins of an empire long fallen. Patch 0.4.0.1 Notes A simple compatibility update for CK2 v1.091. We simply focused on fixing as many bugs as we could in the short time between this release and the last one. Patch 0.4 Notes This release comes pretty quickly on the heels of 1.09, but it's no mere compatibility update. And no, Essos isn't in either. What we do have for you is a ridiculous amount of new content. Seriously, our changelog for this thing is six pages long. Here's the highlights: Airborne duels between dragon riders. A new scenario to show them off - the Dance of the Dragons. A second new scenario, the Conquest of Dorne. New Loyalist factions that make civil wars far more balanced, and factions far less of a pain. Several new features surrounding sexual politics, including stillbirths, abortions, and a brand new system for secret bastards. And the most observant among you might also notice we took some steps towards finally giving religion the importance it deserves. Patch 0.3.2 Notes This is primarily a compatibility update, allowing you to play the mod with CK2 1.07, but we've also added three new scenarios from Westeros's ancient history. The Seven Kingdoms allows you to experience an alternate history where Aegon the Conqueror never united Westeros, while War of Conquest allows you to either try to recreate his conquests, or defeat him. Finally, After the Spring is set in 211, in the aftermath of the devastating Blackfyre Rebellion. King Aerys I reigns and the notorious Lord Bloodraven serves as his Hand, while the son of Daemon Blackfyre plots to avenge his father and fulfill his claim to the Iron Throne. Warning: Some scenarios are currently the victim of an extremely strange bug, which causes some lord to be independent if the scenario is loaded immediately after loading any of the new scenarios. The worst occurence of this happens to Dorne and the Reach in the Crowned Stag. If you experience this bug, you can fix it on the game setup screen by selecting Robert's Rebellion, then selecting The Crowned Stag again. Patch 0.3.1 Notes This release is focused on bugfixes and tweaks. There are no earth-shattering new features this time, but of course that doesn't mean there aren't plenty of interesting additions. For instance, you might find out people are now much more sneaky when trying to take another people's job. Or some new colorful insights on Ironborn culture (which involve chopping other people's heads off and taking their stuff). Rich characters might have some options to rebuild certain megalomaniac constructions from the past, and you might also notice it's now quite dangerous to lose your main castle in a siege. There's plenty more flavour, too, if you can bear with it. Barring surprises, our next release should happen after 1.07 comes out and will hopefully take advantage of its new features. Patch 0.3 Notes Everything is finally ready for the Clash of Kings. You can now relive the War of the Five Kings in all its glory and recreate the events from the books, or steer them in a different direction if you prefer. Of course, we have also added many more things for your enjoyment. We keep improving the Megawar system (it should now be able to cope with multi-sided wars a la War of the Five Kings), and if you aren't careful you might end on the wrong end of a certain not-so-extinct scaly creature. We're pretty confident that this build is one hundred percent not balanced, but we still think it's in a state worthy of release. We'll be especially looking forward to feedback on balancing the Clash of Kings scenario. Our next release will obviously focus at least somewhat on fixing issues reported in this one, but we also have a smorgasbord of planned new features that didn't quite make it into this release. You all still have plenty to look forward to. Patch 0.2.1 Notes This is mostly a bugfixing update. There were a few nasty bugs in 0.2, so we decided to fix them instead of waiting for the Clash of Kings to be ready. Apart from that, there have been some interesting new features, some of which you guys had been asking for a long time. Patch 0.2 Notes Now the mod is compatible with 1.06, but this is far from being the only change in this version. First and foremost, you might notice some new faces north of the Wall. These guys are there to stay, but they aren't completely fixed for now, and you might notice some strange behaviour. This is because we wanted to release the new version as soon as possible to let you guys play after 1.06. For this same reason, please be on the lookout for any bugs that might show up. There have been some attempts to make things more interesting after Robert's Rebellion ends. The realm should be more unstable now, and characters have more options to raise hell. We will keep expanding on this in future versions. In addition to this there have been an immense amount of tweaks, changes and additions, too many to mention here. We have taken some features from other popular mods, expanded on what we already had and added plenty of flavour. Patch 0.1.1 Notes After a week of work, we've finished work on the first patch. For now, though, we think you'll find these new features to provide plenty of entertainment. Balance should have changed a lot. You should now see much faster wars, with do-or-die battles which can actually change the course of the entire war. Attrition should be more manageable too, as long as you try to stick to the roads whenever possible. You'll notice there's far less money around. The overabundance of it in our first release was actually a bug, which should be fixed now. Feel free to tell us whether you think we went too far or if we should decrease income even more.This modification and it's team takes no income or profit, whether it be through donations, advertisements or any other form of revenue. If you agree to our use of cookies, please continue to use our site.A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin's fantasy novel series, A Song of Ice and Fire. What scenarios are available? Future releases may contain additional scenarios. How do I access the Century of Blood bookmark. The Century of Blood bookmark is included in its own submod (this has made it easier for us to create). To access it you have to select both the main 'A Game of Thrones' AND 'AGOT Century of Blood' mods in the launcher. Only this bookmark will be present when enabling the submod, disable the submod to bring back the other bookmarks. Is Essos in the mod. If you only care about avoiding spoilers for the events of the books and show, however, you'll be safe so long as you follow these instructions: Don't read the house descriptions on the Game Over screen. Note: All scenarios will have spoilers relating to details in 'The World of Ice and Fire' Which scenarios contain spoilers? However some of the DLC does add content to the mod, here is an overview: ExpansionsIt does NOT add retinues. These realms will still be active even without the DLC. Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god, wildlings, pirates and others even without this DLC. Seduction focus replaces 'visit chambers' interaction when DLC is enabled Adds prosperity and depopulation, as well as other flavour events. Other DLCAdding the official Game of Thrones soundtrack to our mod would endanger our project. If you personally own the GoT Soundtrack however, there is no reason why you can't follow the following very helpful guide to adding music:.What is the 'Old Frames' option in the installer. Hodor? Hodor. THE MUSIC A Game of Throne's music is composed by Aurelian Benharrats Tracklist. Check out his website to buy it: Note that 100 of the money goes to the composer, not to the mod team. A Doom has befallen the peninsula that means Valyria is now gone and the Freehold destroyed. It is said that the fire and smoke was so hot that even the dragons have been consumed. The destruction of Valyria has strongly reduced the number of dragonlords left in the known world: House Targaryen had already relocated to Dragonstone, some other dragonslords, those who had not been in Valyria when the Doom occurred, have survived as well. The destruction of Valyria has left a power vacuum in Essos. 7996- The Bleeding Years Before the conquest seven Kings ruled in Westeros, each struggling for power and supremacy over the other. Can you emulate Aegon Targaryen and unite all of Westeros under one King? 7998- War of Conquest Aegon Targaryen and his sisters have landed at the mouth of the Blackwater, armed with three mighty dragons. Argilac the Arrogant has spurned Aegon's offer of a marriage between his friend Orys and Argilac's daughter, sending back the hands of Aegon's envoy. As a consequence Aegon has vowed to conquer to the Seven Kingdoms, proclaiming 'There will be only one King'. 8043- Faith Militant Uprising After the death of Aegon the Conqueror and the ascension of his son Aenys to the Iron Throne, the High Septon rose in revolt against this abomination born of incest. Now many years later, the sickly Aenys has died and his half brother Maegor the Cruel sits on the Iron Throne and is intent on ending this uprising. 8106- The Rogue Prince Recreate Daemon Targaryen's conquest of The Stepstones 8129- The Dance of the Dragons Upon Viserys' death in 129AL, the Lord Commander of the Kingsguard, Ser Criston Cole, defies the king's will, and crowns Prince Aegon as Aegon II.A civil war fought between Aegon II Targaryen and Rhaenyra Targaryen for control of the Iron Throne emerges. 8157 - The Conquest of Dorne When the Young Dragon first brought Dorne under the Iron Throne. 8195- The Blackfyre Rebellion Westeros is on the brink of civil war as Daemon Blackfyre, the legitimized bastard son of King Aegon IV, has risen in rebellion against his trueborn brother King Daeron II, forcing the lords of Westeros to choose between the black dragon and the red dragon. Meanwhile in the North, House Stark faces a rebellion led by the dangerous Skagosi. It is up to you to decide the fate of the Seven Kingdoms. When you play the Game of Thrones, you either win or you die. 8211- After the Spring The Great Spring Sickness that ravaged the Seven Kingdoms, killing young and old, lords and peasants alike, is finally over. With King Daeron the Good killed by the plague and his eldest son Prince Baelor Breakspear slain during the tourney at Ashford his younger son Aerys I Targaryen now sits upon the Iron Throne. While the Targaryens, Blackfyres and the rest of Westeros already begin their old schemes for power, fame or gold anew, a young squire named Egg starts on the long path ahead of him under the guidance of Ser Duncan the Tall. 8259- War of the Ninepenny Kings Trouble is stirring in Essos, a group of opportunistic power seekers calling themselves the Band of Nine have set out to carve out kingdoms for themselves. They have already conquered the Disputed Land and Tyrosh.