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repair manuals for china generatorsOur payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Please try again.Please try again.Please try again. Step-by-step tutorials are boosted by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for building BlackBerry applications with Java with practical. If you are a Java programmer who wants to build BlackBerry applications with Java, this book is for you. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Register a free business account He began working with BlackBerry devices in 1999--before they even had built-in cellular phones. During that time, he created and sold applications, and helped several companies develop product offerings for BlackBerry. This book was a success and lead to Bill being a founding member of the Mobile Computing Authority podcast with two other book authors. Bill is currently working with a consulting company in Kansas City and continues to opine about BlackBerry and the mobile computing industry in general through the Mobile Computing Authority blog and podcasts.To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzes reviews to verify trustworthiness. Please try again later. Ken T 4.0 out of 5 stars Even though you don't know Java, it's a book for you. Also, it give me a clear code explaination which when I read other dummies book this one was much worth for my money. Please try again.Please try again.Please try again. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
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Register a free business account To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Java Programming for Beginners, JavaScript) There are chapters with backgro Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: July 2010 Production Reference: 1190710 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. It expects the readers to know Java but not Java Mobile or the BlackBerry APIs. This book will cover Ul programming, data storage, programming network, and Internet API apps. As we move on, you will learn more about the BlackBerry's device features, such as messaging, GPS, multimedia, contacts and calendar, and so on. This book also helps you build your own applications to illustrate the platform and the various capabilities that developers can use in their programs. What this book covers Chapter 1, Introducing BlackBerry Application Development gets you started by talking about the capabilities of a BlackBerry smartphone and what kind of things can be done with these capabilities with a custom application. It talks about the other tools which are available and why writing native Java applications by using the BlackBerry SDK is the most powerful and practical approach to developing applications. Finally, it covers how to select which version of the SDK to use and when you might want to use an older version of the SDK instead of the latest. Chapter 2, Installing the development Environment steps you through the process of installing the proper versions of Java and Eclipse. This chapter talks about when to install additional versions of the SDK and how to do so through the Eclipse over-the-air update tool as well as how to install them manually. After importing the project, the chapter will go over this simple application line-by-line. Afterwards, you will run the application in the simulator and then introduce a bug into the application so that you can debug it as well. Preface Chapter 4, Creating your first BlackBerry Project is where you create a new project from scratch. This chapter demonstrates how you accomplish this using Eclipse and the various wizards that are available within it. It also demonstrates how you can create a simple, but complete application quickly using the User Interface (Ul) elements provided by the framework. Chapter 5, Learning the Basics about the Ul creates an application to demonstrate each of the Ul elements that are available to you when using the BlackBerry SDK. This sample application demonstrates how to set and retrieve data from each field and discusses when each field should be used according to the BlackBerry development guidelines. By demonstrating each field, you will get a complete understanding of the capabilities of each field. Chapter 6, Going Deeper into the Ul picks up where the previous chapter leaves off by demonstrating how to use some of the advanced fields, such as lists and trees. It also covers navigation between screens, displaying dialogs, and common patterns used in the BlackBerry SDK. By the time you are done with this chapter, you will be well equipped to create the entire Ul for an application.http://dev.pb-adcon.de/node/20626 Chapter 7, Storing Data jumps right into how to use the data storage tools of the SDK and when it is appropriate to use each one. This covers the Java standard RMS, the BlackBerry-specific PersistentStore, and even how to access the removable media cards that are available on some devices. Chapter 8, Interfacing with Applications shows you how to take advantage of one of most powerful features available to a BlackBerry application. Each BlackBerry device comes with standard applications that you can interface with. These include the address book, calendar, and even the messaging applications. Being able to tightly integrate an application with these can make it even more valuable and useful to the end user. Chapter 9, Networking wades into the complex, but an important area of how to make an application networking aware. Here, you will discover what transports are available, how to open connections, and how to send data through them. The sample also demonstrates how to communicate with a simple web service and parse the resulting XML data. Chapter 10, Advanced Topics covers two distinct, but powerful topics. The first topic is how to utilize the built-in GPS receiver that is built in to some smartphones in order to get location information. You will learn about the various methods that can be used to get location information and how to do some common calculations using these coordinates. The other topic covered in this chapter covers how to use alternate entry points so that a single project can be used to launch multiple applications. You will also learn what it takes to distribute your new application through the BlackBerry App World marketplace. What you need for this book In order to get started you don't need anything at all except some starter code, which is available with the code bundle of this book. Everything else that you will need will be downloaded and installed through the course of this book, mostly in Chapter 2. In this chapter, we will install the Java 2 JRE (Java Runtime Environment) and JDE (Java Development Environment), which are both needed to run Eclipse, the development environment, and to compile the applications you will be making. Eclipse comes in several versions from www. eclipse. org, but we will be using a version from RIM, which has been pre-bundled with the BlackBerry SDK. You should be familiar with common object-oriented terms such as classes, members, inheritance, and even interfaces. Furthermore, you should understand common concepts such as threading and serialization. Who this book is for If you are a Java programmer who wants to build BlackBerry applications with Java, this book is for you. Conventions In this book, you will find several headings appearing frequently. This heading explains the working of tasks or instructions that you have just completed. You will also find some other learning aids in the book, including: Pop q u i z - h e a d i n g These are short multiple choice questions intended to help you test your own understanding. Have a go h e r o - h e a d i n g These set practical challenges and give you ideas for experimenting with what you have learned. You will also find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Piracy Piracy of copyright material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works, in any form, on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy. We appreciate your help in protecting our authors, and our ability to bring you valuable content. Because of this shift the demand for quality applications has exploded in recent years. The creation of the BlackBerry App World has only fueled this growth and the size of the opportunity. According to recent statistics, the BlackBerry App World has the fewest number of titles and the highest average cost, all of which means there is a big opportunity here. Now, with more than 28 million subscribers and 60 million devices manufactured, it is hard to go anywhere and not see someone using a BlackBerry. Maybe you see these numbers as a fertile market for your application, or maybe your company has long ago standardized on BlackBerry handhelds and you want to leverage that existing investment. Either way, you will learn how to tap into that potential and create custom applications for BlackBerry handhelds by using the object-oriented development experience you already have. Expectations of this book This book is part of the Basic series which means we will start at the very beginning of the learning curve. We start with the simplest task of getting the right tools downloaded and installed. We then take you through to the final stages of putting the last finishing touches on your application and then submitting it to the BlackBerry App World so that the world can use it. Along the way, we will cover each of the major areas of application development: user interface, storage, connectivity, and interfacing with other applications in ways that are clear and useful. There are a few things that we assume and that you should be familiar with before starting down this road. The first is an understanding of an object-oriented programming language. BlackBerry development is done using Java, but you don't need to be a Java expert to get started. Most of what we do will use the BlackBerry-specific APIs, but there are times when an understanding of basic Java framework is important, such as when we need to use threads. For this I recommend having a Java book available as well. The second is an understanding of general operating system concepts such as a file system, messaging, events, processes, and threading. The processing power and capabilities of these handhelds could accurately be described as smaller versions of our desktops or laptops. They have many strong capabilities yet have a small size that makes them convenient to carry around. This combination makes smartphones in general, and BlackBerry handhelds in particular, well suited for on-the-go applications. But just what can they do. There are so many possibilities. BlackBerry handhelds have always been specifically designed to send and receive e-mail, and as a result, the keyboards are well-suited for entering free-form data. The BlackBerry SDK offers no less than ten different kinds of text fields that can be used in nearly any kind of application. Again, this is by design in order to provide excellent e-mail service. Whether it be HTTP or UDP, the BlackBerry SDK supports all of the major networking protocols and can handle receiving as well as sending data. Applications can, of course, store data on the device in their own private stores, but they can also access and interface with other applications on the handheld. They will be the focus of this book and are one of the most common ways to deploy an application. Two different tools exist to support this approach—the BlackBerry Java Development Environment (JDE) and the BlackBerry JDE Component Plug-in for Eclipse. Both offer the ability to create full custom applications. The BlackBerry JDE is a custom application written in Java that can be used to develop applications. Applications created using the BlackBerry Web Development approach are similar to more common web applications and generally require network connectivity to work. More powerful features, including native API calls, aren't allowed natively but can be made using BlackBerry Widgets. BlackBerry Widgets is a separate SDK for creating small applets that can be leveraged by web applications. Choosing an SDK version Before we dive into developing an application we must choose the SDK version to work with. In most environments, this choice is very simple—just choose the most recent version and use that one. Unfortunately, things are not as simple for BlackBerry handhelds. In fact, it's the opposite. Chapter 1 There is a correlation between the handheld Operating System (OS) version and the SDK version. Each time a new version of the device OS is released, a new version of the SDK is released to go along with it. As new devices are released and more capabilities are added to them, the OS must grow to take advantage of the new capabilities. Similarly, the SDK must also grow. It makes sense that SDK version 4.2 won't be able to utilize features added in OS version 4.5. The downside to this is that applications written using version 4.5 of the SDK won't run on handhelds with a version 4.2 OS, but the opposite is true. Applications written using 4.2 will run just fine on a handheld running version 4.5 of the OS. Therefore, choosing the SDK version to work with becomes a matter of choosing the lowest common OS version for the devices you want to support or, more commonly, the features that they support. While it is possible for a handheld to upgrade the OS from one version to the other it is rarely done and should never be assumed. Also, unfortunately, this can mean multiple code bases if you wish to support each device in a way that is specific to that device. It all depends on the application you want to write. For the majority of the applications that we will make we will be using SDK version 4.5 simply because this is the version that comes bundled with Eclipse. You will learn about each aspect of application development from the very basics of simply installing the tools that you will need to the last steps of submitting your application to BlackBerry App World. We do assume that you are familiar with an object-oriented programming language already. This isn't quite as simple as performing a single install, but it's not too complex either. In the next few chapters, we'll dive right in by loading and compiling one of the demo applications that comes with the tools. Then we start from scratch with a brand new empty project and create an application. This simple application is both very functional and very polished, which demonstrates how you can create applications quickly by leveraging the framework provided in the SDK. We will look at this framework in detail by thoroughly examining all of the screen components available to you and by covering when each screen element is best employed. Many of these screen elements are common among all development languages and platforms, but many have behavior that is unique to BlackBerry and warrant the extra attention. Once we have the screen elements well understood, it's time to branch out into other areas of the system and data storage is one of the most important areas to understand. One of the chapters focuses exclusively on data storage using each of the methods that are available for storing data on a handheld. One thing that really makes developing for BlackBerry exciting is the ability to integrate with and leverage the existing applications that are present on every BlackBerry handheld. We will look at how to do this more closely, but this is an area so large that one chapter just isn't enough to do it justice. You will be well on your way by the end of it though. Probably the most complicated and difficult area of the BlackBerry SDK is networking. We will tackle this topic head-on, giving both practical advice and examples for how to create networked applications. We will also focus on a couple of areas that are interesting, but which aren't as applicable to some applications. The GPS receiver that is included in many new models of BlackBerry devices is one such area. Although both neat and powerful, not all applications can utilize this feature. The other area covered is truly an advanced topic called alternate entry point applications. These have many powerful uses though, one of which is demonstrated for a trivial but common effect that makes your application feel polished and professional. Our next focus will be on getting your application ready for deployment by covering a number of topics such as localizing and code signing your application. As a final word, we look at what is needed to submit your application to the BlackBerry App World so that it can easily be used by the millions of BlackBerry users world-wide. Introducing BlackBerry Application Development Summary In this chapter, we covered some introductory topics about creating applications for BlackBerry handhelds in general. These will be the foundation as we move deeper into the topic on creating applications. You can follow these steps from the most basic of setting up the tools in Chapter 2 to the final steps before releasing an application in Chapter 11. Now that we've covered some introductory topics, let's get started with installing the tools we need to use. As we discussed in the previous chapter, this book will focus on the Java Development approach and this chapter will help you to get that environment set up. Installing the Development Environment System requirements Even though most of the tools we will be using are written in Java, and the language we are using is Java, the system requirements still say that a Windows system is needed. This is because not ALL of the tools are written in Java and are therefore not portable. Specifically, the Simulators, which are an integral part of developing an application, are not portable and are Windows specific. They are both fully functional and either one can be used to create applications. The first and original option is called the BlackBerry Java Development Environment or JDE for short. The JDE is a custom development environment created by RIM for the sole purpose of developing applications in Java for BlackBerry handhelds. This customized nature is both good and bad. On the one hand, you have an environment where you can do everything you need to do, and nothing more, which can lead to a concise and simple environment. On the other hand, simplicity also means lack of power, and some users may find this to be frustrating. The second option is to use the BlackBerry Eclipse plugin. Eclipse is an open source IDE that has become the de facto industry standard for Java development. There is a large maintenance team and new features are added to it regularly. The open source nature of it means that the program is largely stable and bug free. However, because it can be used for a wide variety of projects, there are tools and other capabilities that won't be used when working on BlackBerry projects, and this can lead to confusion. For this book though, we will focus on developing applications using the BlackBerry Eclipse plugin. Because Eclipse is a more common platform, getting help and support should be easier if there are problems. Eclipse is faster, more responsive, and offers more features. This is handled by the Java Runtime Environment (JRE), but we also need another important component. Compiling the applications that we will be making is handled by the Java Development Kit (JDK), so we also need to make sure that this is installed. Fortunately, we don't have to install two separate packages; the JDK installer also includes the JRE, which makes things a little bit easier. As you can see, the first order of business is to download and install the latest Java JDK, if it isn't already installed.However, it is always best to install the latest version. All updates in the Java 6 family should be backward compatible Time for action - downloading the lava Development Kit 1. There are many versions of Java, and if you are unfamiliar with the various flavors, this can be confusing. To be more specific, you need to download and install the Java SE SDK without any other bundles. You will need version 6 Update 20, which is the latest version at the time of this writing. The latest versions can be found at Here are the J a v a SE downloads in detail. Java Platform, Standard Edition JDK 6 Update 20 (JDK or JRE) Download JDK. This release contains critical security updates to the Java runtime. You must have a copy of the J R E (Java Runtime Environment) on your system to run Java applications and applets. To develop Java applications and applets, you need the JDK (Java Development Kit), which includes the J R E. NOTE: T h e Firefox b r o w s e r r e q u i r e s J a v a SE 6 Update 10 or lats-r. O t h e r w i s e, J a v a - based w e b applications will r o t w o r k. 2. The next step is to select which version of the JDK is to be downloaded. The drop list offers choices for many common systems and environments. The BlackBerry SDK does not support 64-bit operating systems, so even if you have a 64-bit operating system, select the standard Windows 32-bit version. You can do development on 64-bit versions of Windows, but the SDK will operate in 32-bit compatibility mode. You can click on the link jdk-6u20-windows-i586.Using the download manager will allow you to pause and resume a download in process. Alternately, click directly on file names to download with your browser. (Use of SDM Is recommended but not required.) Your download should start automatically. Obviously, if you are going to be doing Java development, then you need the proper software installed to compile and run Java applications. This process can be surprisingly confusing because of the number of different install packages that are available. You need the basic (or Standard Edition) version of the JDK in order to accomplish your goals. Once the file has completed downloading (either by doing a standard download or using the Sun Download Manager), execute the file to start the installation. In either case, navigate a File Explorer window to the location you downloaded the file to and double-click on the file jdk-6u20-windows-i586.exe. Time for action - installing the lava Development Kit (IDK) 1. The installation starts off with the End User License Agreement for the Java Development Kit. If you enjoy reading legalese, feel free to read through it, but if you are like most people, just click on the Accept button and go on. 2. The next screen shows several components that could be installed. All of the components are enabled by default, but you really need only the public JRE and the Development Tools. The Source Code can help with debugging at times, but in all honesty you probably won't ever use it. Demos and Samples can be helpful for understanding Java in general, but won't have any of the BlackBerry-specific topics in it. The Java DB definitely won't be used on any BlackBerry applications. I recommend accepting the defaults. Install to: C:\Progrann Files\Java\jre6\ Change. If this is the case, exit this, or any other applications listed, and continue with the setup. If you check the checkbox, the setup program will shut the applications down for you. 5. From this point on, the installer does its thing and finishes the install. Look Microsoft, no reboot required. What just happened? In this step we installed the Java Development Kit (JDK). The JDK is used for all Java development, but an essential part of the BlackBerry development environment includes the Java compiler. This particular package that we picked will also install the Java Runtime Edition (JRE).You will need to register for the BlackBerry Developer Community in order to download any of the tools, SDK, simulators, or in some cases, documentation. So, let's head over to and get that done. The e-mail address you give on this page will serve as your login ID at the website from this point forward. After supplying the information on the registration page, the system will send an e-mail to the e-mail address given with a link that you must click on to activate your account. The e-mail should arrive quickly, and once you click on the link to activate your account you're ready to actually download the files and get started. Downloading and installing Eclipse Now that you've got Java installed, let's start installing Eclipse. There are two different ways to install the software. You can download Eclipse directly from the Eclipse website at or you can download a version from the BlackBerry Developer Zone, which is already prebundled with the BlackBerry JDE component plugin. This pre-bundled version includes version 4.5 of the SDK, but more importantly it is much easier to install than installing Eclipse and the component pack separately. Time for action - downloading Eclipse with the IDE plugin 1. On the BlackBerry website the pre-bundled version is called the Full Installer and has a large Download Now button, as shown in the following Screenshot. Click on the Download Now button to get started.It's rather annoying really. After all that, you can finally download the setup file. What just happened? The Eclipse Full Installer includes both the BlackBerry 4.5 components as well as the Eclipse installation already integrated together. We chose to install the Full Installer. Notice that you can download just the individual component package for each version of the BlackBerry SDK from here as well. You don't need to install Eclipse over and over for each different version of the SDK. Time for action - installing the IDE plugin for Eclipse Full installer 1. Once the download is complete, begin the installation by running the setup program. As is typical with install programs, the first dialog in the setup program is a simple welcome screen reminding you what you are about to install. It is worth noting that this screen reminds you that you will need administrator privileges in order to install it. Click on the Next button to get started. 2. The next screen is the license agreement that you must accept. Like everyone else in the world, just accept the terms and move on. I recommend using the defaults, but there will always be one person in the crowd who wants to do things differently. That's OK. That's what this page is for. You will need to come back to this location though, so be sure to remember it. Please select the root folder of the existing Eclipse Installation. Check it over and make sure you didn't make a mistake somewhere along the way before clicking on Next to begin the installation. 5. At this point, the setup program will install Eclipse into the directory you provided. Click on Finish to dismiss it. What just happened? Installing Eclipse with the JDE plugin is easier than installing Eclipse directly and then installing the proper component pack and so is the best way to get started quickly. Remember, the full-package installer contains the JDE Component Package version 4.5, but also remember that you need to choose the version of the SDK based on the devices that you want to support, and version 4.5 might not be the one you need.