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cubase le4 manual czChtel bych se zeptat, jestli vite jak funguje nastroj envelope.dneska jsem ho nahodou strcil na listu, vylepsilo to hi hatku.rad bych to pochopil vic do detailu. Potom mala drobnost.je mozne menit barvu audio eventu v prostredi cubase ale nekde jsem videl ze se daly menit barvy savli v mixeru -jak se to da provest. Ja jen ze by mne to hodne usnadnilo orientaci. Ja bych ti doporucil se na tyhle vymozenosti vykaslat a naucit se pracovat se single band kompresorama, jak nastavovat a co znamena attack, release, ratio, knee a seznamit se s tim co delaji ruzne topologie (opto, fet, VCA, vari-mu, diode bridge) a na co se hodi. Pak at si sednes za cokoliv budes vedet jak nastavovat. S Multiband kompresory a dynamickymi EQ velmi opatrne dle mych zkusenosti se tim da zvuk hodne zk.it. Ja je pouzivam jen v pripade nejakeho problematickeho naberu a nebo jako kreativni efekt ci deeser. Barvy bohuzel nevim. Objevi se okno kde si vyberes barvu. Stejne to muzes zmenit v seznamu stop, pak se adekvatne zmeni i barva na savli mixeru. V inspektorovi pribude vedle nazvu stopy rozbalovaci trojuhelnicek - ten dela to same. P. Optimizing Optimizing Audio Performance Preferences Preferences Dialog Appearance Editing Event Display General MIDI MediaBay Metering Record Transport VST Video Index Please note that due to the complexity and number of images in this docu me nt, it is not possible to include text descriptions of images. The information in this docume nt is subject to change with out notice and does not represent a commitment on the par t of Steinberg Media Technologie s GmbH. The software described by this document is subject to a License Agree ment and may not be copied to other media except as specifically allowed in the License Ag reement. No part of th is publication may be copied, reproduced, or otherwise transmitted or rec orded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.http://serenetravels.com/userfiles/emergency-medical-response-manual.xml

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Registered licensees of the product described here in may print one copy of this document for their personal use. All rights reserved. If nothing else is said, all descriptions and procedures in the documentation are valid for both Windows and Mac OS X. The screenshots ar e taken from the Windows version of Cubase. Typographical Conventions Many of the default key commands in Cubase use modifier keys, some of which are different depending on the operating system. N OTE This manual often refers to right-clicking, for example, to open context menus.Simple Stereo Input and Output Setup If you only use a stereo input and output from Cubase, you can co nnect your audio hardware, for exampl e, the inputs of your audio card or your audio interface, directly to the input source and the ou tput s to a power amplifier and speaker. Once you have set up the internal input and output busses, you can connect your audio source, for exampl e a microphone, to your audio interface and start recording. Connecting Audio Your system setup depe nds on many different factor s, for example, on the kind of project that you want to crea te, on the external equi pment that you want to use, or on the computer hard ware that is available to you. Therefore, the fo llowing sections can only serve as examples. How to connect your equipment, that is, whether to use digital or an alog connections also depends on you r setup. Using the corre ct type of input is important to avoid distortion or noisy recor dings. Sometimes, you can adjust input characteris tics on the audio interfac e or on its control panel. For details, refer to the docume ntation that came with the audio hardware. I MPORTANT I MPORTANT I MPORTANT I MPORTA NT Cubase does not provide any input level adjustments for the signals that are coming into your audio hardware, since these ar e handled differently for each card.http://rcot.org/userfiles/emergency-manual-victoria.xml Adjusting input levels is eith er done in a special application that is included with the hardware or its control pan el. Word Clock Connections If you are using a digital audio connection, you may also need a word clock connection between th e audio hardware and ex ternal devices. For details, refer to the documentation that came w ith the aud io hardware. I MPORTANT I MPORTANT I MPORTANT I MPORTA NT Set up word clock synchro nization correctly, or you may experience clic ks and crackles in your recordings. Selecting a Driver You must select the correct driver in Cu base to make sure that the program can communicate with the audio ha rdware. N OTE On Windows operating systems, we recommend that you access your hardware via an ASIO driver developed specif ically for the hardware. If no ASIO driver is installed, refer to your au dio hardware manufacturer about available ASIO driver. You can use the Generic Low Late ncy ASIO driver if no specific ASIO driver is available. When you start Cubase, a dialog open s that prompts you to se lect a driver. You can also select your audio hardware driver in the following way.This button is available only for some hardwa re products. If it is not available in your setup, refer to the documentation of your audio hardware fo r information on where to mak e hardware settings. N OTE The control panel is provided by the audio hardware manufacturer and is different for each audio card brand and model. When the ASIO DirectX Fu ll Duplex driver is selected, you can open ASIO DirectX Full Duplex Driver from the Devices List, and click Control Panel button. On the Control Panel for the driver, t he follow ing settings are available: Direct Sound Output and Input Ports Lists all available Dire ct Sound output and input ports. Buffer Size Allows you to edit the buffer size. Au dio buffers are used when audi o data is transferred between Cubase and the audi o card. Larger bu ffers ensure that playback occurs w ithout glitches, but larger bu ffers also in crease the latency. Offset Allows you to adjust the output or inpu t latency time, if a constant offset is audible during playback of audio and MIDI recordings. Bits Per Sample Shows the number of bi ts per sample. Sync Reference Shows if the driver is used as sync refer ence. N OTE To take advantage of DirectX Full Duplex driver, the audio ha rdware must support Windows Driver Model (WDM). Using Hardware that is Based on an External Clock Source For proper audio playback and recording, you must set the sa mple rate of the project to the sample rate of the incoming clock signals. If you ar e using an external clock source, Cubase must be notified that it receives external clock signals and derives its speed from that source. R ESULT Cubase accepts the sample rate mismatch, and playback is therefore faster or slower. When a sample rate mismatch occurs, the Record Format field on the statu s line is highlighted in a different color. Using Several Audio Appl ications Simultaneously If you want to use several audio applicat ions si multaneously, you must allo w other applications to play back via your audio hardware even though Cubase is running. R ESULT The application th at is currently active get s access to the audio har dware. This me ans that audio is a lwa ys played back through one or several output busses. Once you underst and the bus system and kn ow how to se t up the bu sses properly, you can continue with recor ding, playing back, and mixing. In most cases, the sett ings for the audio hardwar e are gathered on a control pane l that can be opened from within Cubase or separately, when Cubase is not running. For details, refer to the audio ha rdware document ation. These devices can be plugged in and switched on while the application is running. Cubase automatically uses the driver of t he UR824 series an d re-maps the VST connections acco rdingly. Steinberg cannot guarantee that this work s with othe r hardware. If you ar e unsure of whether your device supports plug and play, refer to the documentation of your device. I MPORTANT I MPORTANT I MPORTANT I MPORTA NT If a device that does not support plug an d play is connected o r disconnected while the computer is running, it can ge t damaged. Setting Up the Input and Output Ports Once you have s elected the d river for your audio ha rdware and have set it up, you must specify which inputs and outputs to use. I MPORTANT Hiding a port disconnects it.P ROCEDURE 1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer. 2. Install the drivers for yo ur MIDI equipment. R ESULT You can use your MIDI equipment in Cubase. About MIDI Ports To play back and record MIDI data from your MID I device, for example, a MIDI keyboard, you need to set up the MIDI ports in Cubase. Connect the MIDI output port of your MIDI device to the MIDI input port of your computer. This way, the MIDI de vice sends MI DI data to be played back or r ecorded inside your computer. Connect the MIDI input port of your MIDI device to the MIDI output port of your computer. This way, you can send MIDI da ta from Cubase to the MIDI device. For example, you can r ecord your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record th e audio that is comi ng out of the keyboard for a better edited performance. Showing or Hiding MIDI Ports You can specify if a MIDI port is listed on the MIDI pop-up menus in the progr am.However, you can also record any MIDI data from any MIDI input. You can specify which inputs are included when you select All MIDI Inputs for a MIDI track. This avoi ds ac cidental recording of data from the remote control when All MIDI Inputs is selected as input for a MIDI track. 4. Click OK. R ESULT When you select All MIDI Inputs on the Input Routing menu of a MIDI track in t he Inspector, the MI DI track uses all M IDI inputs that you specified in the Device Setup dialog. Connecting a Synchronizer When using Cubase with external tape tr ansports, you most likely must add a synchronizer to your system. I MPORTANT I MPORTANT I MPORTANT I MPORTA NT Make sure that all equipment is turned off before making any conn ections. For information on how to conn ect and set up your synchronizer, refer to the documentation of your synchronizer. R ELATED LINKS Synchronization on page 564 QuickTime is used as the playback engine. Which formats can be played back depends on the video codecs th at are installed on your system. There are several ways to play back video, for example, withou t any special hardware, usin g a FireWire port, or using dedicated video cards. If you plan to use spe cial video hardware, install it and set it up as recommen ded by the manufacturer. R ELATED LINKS Video on page 585 Video Output Devices on page 587 The bus types that you need depend on your au dio hardware, on your general audio setup, and on the projects that you use. Add Bus Opens the Add Inpu t Bus dialog, where you can create a new bus configuration. Presets Opens the Pres ets menu, where you can select bus configuration pr esets. The Store butt on allows you to save a bus configuration as preset. The Delete button deletes the selected prese t. Clic k the name of a bus to select or re name it. Speakers Indicates the spea ker configuration (mono, stereo) of eac h bus. Audio Device Shows the currently selected ASIO driver. Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only the first port that is used by this bus is visible. The Device Port pop-up menu displays how ma ny busses are connected to a given port. The busses are shown in square bra ckets next to the port n ame. Up to three bus assignments can be displayed in this way. If more connections have been made, this is indicated by a number at the end of the port name. Click (Outputs tab only) You can route the metronome clic k to a specific output bus. Renaming the Hardware Inputs and Outputs Before you set up busses, you should rename the default inputs and outputs of your audio hardware. This allows transferrin g projects between different computers an d setups. For example, if you move your project to another studio, the au dio hardware may be of a different model. But if you and th e other studio owne r have agreed on identical names for your inputs and outputs, Cuba se corrects inputs and outpu ts for your busses. N OTE If you open a project that was created on another computer and the port names do not match or the port configuration is not the same, the Missing Ports dialog appears. This allows you to manually re-route ports that are used in the project to ports that are available on your computer. The available input and output ports on your audi o hardware are listed on the right. 4. In the Show As column, click on a port name and enter a new na me. 5. Repeat the previous step until you have renamed all required ports. 6. Click OK. R ELATED LINKS Re-Routing Mi ssing Ports on page 53 Hiding Ports You can hide ports that you are n ot usin g. Hidden ports are not displayed in the VST Connections window. This allows you to use the microphone input instead of the line input or to deactivate the audio card input or output. N OTE This function is only available for built-i n audio, standard USB audio devices, and a certain numbe r of other audio cards.Setting the Default Output Bus (Main Mix) The Main Mix is the default output bus to which each ne w audio, group, or FX channel is automatically routed. If only one bus is available, this bus is automatically used as the default out put bus. P REREQU ISITE Add an output bus. P ROCEDURE 1. In the VST Connections dialog, right-click the output bus that you want to use as default ou tput bus. 2. Select Set as Main Mix. R ESULT The selected bu s is used as default bus. The Main Mi x is indicated by a speaker icon next to its name. You can adjust the monitoring level in the MixConsole. R ELATED LINKS Setting the Default Output Bus (Main Mix) on page 20 Editing the Bus Configurations After you have set up all the r equired busses f or a project you can edit the n ames and change port assignment s. The bus conf iguration is saved wi th the project.All other channels are renamed au toma tically. The last letter that can be used is Z. If you have more selected en tries than there are letters available, the remaining entries are skipped. N OTE You can begin r enaming from any position in the list. Th e renaming starts from the bus where you edit the name, goes down the list to the bottom, and then continues from the top until all selected busse s have been renamed. Identifying Exclusive Port Assignments For certain ch annel types, the port assignment is exclusive. Once a port has been assigned to such a bus or channel, it must not be assigned to another bus, othe rwise the connect ion to the first bus will be broken. The corresponding ports are marked in red in the VST Connections window on the Device Port pop-up menu. Each project has o ne Project window. The Project window is divided into several sections: 1) Toolbar Holds tools and shortcuts for opening other windows and various project settings and functions. 2) Status Line Shows the most important project settings. 3) Info Line Shows information about the currently selected event or part in the Project window. The following options are available: Activate Project Allows you to activate a project. Set up Wind ow Layout Allows you to show or hide the sections Inspector, status line, info line, and overview line. Constrain Delay Compensation Allows you to minimize the latency effects of the delay co mpensation.Auto-Scroll Allows you to activate the Auto-Scroll and Suspend Auto-Scroll when Editing options. These determine if the waveform display is scrolled during playback. Transport Buttons Shows the tran sport controls. Arranger Controls (Cubase Elements only) Shows the controls for the arranger track. Tool Buttons Shows the buttons for editing in the Project window. Color Menu Allows you to define the Project window colors. Nudge Palette Allows you to nudge or trim events or parts. Snap to Zero Crossings I f t h i s o p t i o n i s a c t i v a t e d, i t f i n d s z e r o c r o s s i n g s w h e n y o u s p l i t a n d s i z e a u d i o events. Snap Allows you to restrict horizontal movement and positioning to certain positions. Quantize Allows you to move recorded audio or MIDI to musical relevant positions. Performance Meter Shows the meters for ASIO time us age and hard disk transf er load. Toolbox The toolbox makes the editing tools from the toolbar available at the mouse pointer position. If Pop-up Toolbox on Right-Click it is deactivated, the context menu open s. Click in this field to open the VST Connections dialog. Audio Outputs Displays the connection state of your au dio outputs. Click in this field to open the VST Connections dialog. Record Time Max Displays the remaining time for recordin g, depending on your project settings and the available hard disk space. Click in this field to di splay the remaining record time in a separate window. Record Format Displays the sample rate and the bit re solution used for recordin g. Click in this field to open the Project Setup dialog. Project Frame Rate Displays the frame rate used in the project. Click in this field to open the Project Setup dialog. Project Pan Law Displays the current pan law setting. Click in this field to open the Project Setup dialog. If you select several events or parts, the info line is shown in another colo r and only the information about the first item in the selection is displayed. For example, you have selected two au dio events. The first event has a length of 1 bar, the se cond of 2 bars. In the overview line, even ts and parts are displayed as boxes.Second Hours, minutes, seconds, and milliseconds. The number of frames per second (fps) is set in the Project Setu p dialog with the Frame Rate pop-up menu. Samples Samples Time Linear Sets the ruler linear to time.Not all Inspec tor sections are shown by default. Hidden Items This section displays sections currently hidden in th e Inspector. Add Allows you to move an item selected in the hidden secti ons list to the list of visible sections. Remove Allows you to move an item selected in the visible sections list to th e list of hidden sections. Presets Allows you to save Inspector section settings as presets. Reset All Allows you to restore all defa ult Inspector section settings. Global Track Controls The global track controls area above the tr ack list allows you to add trac ks to the track list. 1) Add Track Allows you to add tracks to the track list. R ELATED LINKS Channel Selector on page 209 R ELATED LINKS Customizing Track Controls on page 88 Dividing the Track List You can divide the track list into an upper track list and a lower track list. These track lists can have independent zoom and scroll controls. Dividing the track list is useful if you are working with a video track and multi-track audio, for example. Video, marker, or ar ranger tracks ar e automatically moved to the upper track list.They are positioned along the timeline.If this option is activated and you drag a selection rectangle with the Zoom tool, the window is only zoomed hori zontally, the trac k height does not change. This is useful wh en view ing quiet audio passages. I MPORTANT To get an approximate reading on the level of the audio events by viewing the waveforms, make sure this slider is all the way down. Instead, th e contents are redrawn on ce you have stopped ch anging the zoom. Activate the Quick Zoom o p t i o n i f s c r e e n r e d r aws are slow on your system. Zoom O ut Zooms out one step, centerin g on the project cursor. Zoom Full Zooms out so that the whole project is visible. The whole project means the timeline from the project star t to the length set in the Project Setup dialog. Zoom to Selection Zooms in horizontally and vertically so that the cu rrent selection fill s the screen. Zoom to Selection (Horiz.) Zooms in horizontally so that the cu rrent selection fills the screen. Zoom to E vent This option is available only in the Sample Editor. Zoom In Vertically Zooms in one step vertically. Zoom Out Vertically Zooms out one step vertically. Zoom In Trac ks Zooms in on the selected tracks one step vertically. Zoom Out Tracks Zooms out the selec ted tracks one step vertically. Zoom Selected Trac ks This zooms in vertically on the selected tracks and minimizes the height of all other tra cks. R ELATED LINKS Zooming on page 286 For example, one wher e the whole proje ct is displayed in the Project window and another with a high zoom factor for detailed editing. In the dialog that opens, select a preset in the list and click the Rename button. In t he dialog that opens, type in a new na me for the preset. Click OK to close the dialogs. They are available in al l projects that you open or create. The middle part of th e pop-up menu lists any cycle markers that you have added to the project. N OTE Only the cycle markers that you create in th e current project are available on th e menu. If you select a cycle marker from this menu, the event display is zoomed in to encompass the ma rker area. You cannot edit t he cycle ma rkers in this pop-u p menu. R ELATED LINKS Markers Window on page 198 Zoom History You can undo and redo zoom operations. This wa y you can zoom in seve ral steps and then easily go back to the zoom stage at which you started.It does this by restri cting horizo ntal movement and po sitioning to certain positions. Setting the Snap Point (Cubase Elements only) You can set the snap point at any position of the audio event. R ESULT The snap point is set at the cursor position. The snap point for an e vent is displayed as a vert ical line in the Pr oject window. N OTE You can also set the snap point in the Sample Editor. R ELATED LINKS Adjusting the snap point on page 289 Snap to Zero Crossing When splitting and sizing audio events, sudden amplitude chan ges can cause pops and clicks.The optio ns depend on the display format that are sel ected for the ruler. When you select Seconds as ruler format, the Grid Type contains time-based grid options. Grid Relative If this option is activated, events and parts are not magnetic to the grid. Rather, the grid determines the step si ze for moving the events. This mea ns that a moved event keeps its original position relati ve to the grid. For example, if an event st arts at the position 3.04.01, snap is set to Grid Relative and the Grid Type pop-up menu is set to Bar, you can move the event in steps of on e bar to the position s 4.04.01, 5.04.01, and so on. N OTE This only applies when dragging exist ing events or parts. When you creat e new events or parts this snap type works l ike Grid. Events If this option is activate d, the start and end position s of other events and parts become magnetic. Th is means that if you dra g an event to a position near the start or end of another event, it is au tomatically aligned with the start or end of the other event. For audio even ts, the position of the snap point is also magnetic. This includes marker events on the marker tr ack. If you have two adja cent events and drag the fir st one to the right, past the second event, the two event s will change places. Dragging an e vent near the cursor cause s the event to be al igned with t he cursor positi on. You can set up the colors for the line and the mask of the cross-hair cursor, and define its width. 12345 13425 Edit History Dialog In the Edit History dialog, you can undo all actions in the Project window a s well as in the editors. Yo u can also undo audio processes or app lied plug-in effects. The Action column displays th e name of the action while the Time column tells you when this action was per formed. In the Details column further details are shown.This is useful if you run out of hard disk space, for example.R ESULT A new, untitled project is created. If you selected a template, the new project is based on this template and includes the correspo nding tracks, events, and settings. Steinberg Hub keeps you up to date with the latest information and assists you with organizing your projec ts. It consists of the News and Tutorials section and the Project s section. News and Tutorials section The News and Tutorials section displays Steinbe rg news, tutorial videos as well as links to the user forum, downloads, and Know ledge Base. N OTE Ensure that you have an active internet connection to access this material. Projects section The Projects section lets you cre ate new projects, which can either be empty or based on a template. It lets you specify where to save the projects. I t also allows you to access recently open ed projects or projects that are stored in other locations. This section offers the same function ality as the Project Assistant dialog. Category bar In this section, the available factory te mplates are sorted into the predefined categories Rec ording, Scoring, Production, and Master ing. The Recent category contains a list of the recently opened proj ects. The More category contains the default project t emplate and all templates that are not assigned to any of the other categories. Any new templates that you create are added at th e to p of the corresponding list. Location opti ons This section allows you to specify wher e the project is stored. Open other This button allows you to open an y projec t file on your system. This is identical to using the Open command on the File menu. R ELATED LINKS Project Assistant on page 46 Deactivating Steinberg Hub To start Cubase or to cr eate new project s without Steinberg Hub, you can deactivate it. R ESULT Cubase starts withou t open ing a project and opens the Project As sistant dialog when you create a new project using the File menu. How ever, you can still open Steinberg Hub through the Steinberg Hub menu. Project Assistant When you deactivate Steinberg Hub and create new projects, the Proj ect Assistant dialog opens. This dialog offers the same functions as the Projects section in Steinberg Hub. Category bar In this section, the available factory te mplates are sorted into the predefined categories Rec ording, Production, Scoring, and Master ing. The More category contains the default project t emplate and all templates that are not assigned to any of the other categories. Any new templates that you create are added at the top of the corresponding list. This is identical to using the Open command from the File menu. A project file contains references to media data that can be saved in the project folder. N OTE We recommend to save files only in the project folder, even though you can save them in any other location to which you have access. Templates are projec ts where you can s a ve all settings that you regula rly use, such as bus configurat ions, sample rates, record formats, basic trac k layouts, VSTi setups, drum map setups, etc. These are listed in the More category. When you create a new project, you can select th is template as a star ting point for your new project. P REREQU ISITE Remove all clips from the P ool before you save the project as a template. This ensures that references to media data from the ori ginal project folder are deleted. If you do not select a category, the new template wi ll be listed in Steinberg Hub in the More category. 6. Click OK to save the template. I MPORTANT I MPORTANT I MPORTANT I MPORTA NT While most Project Setup settings can be changed at any time, you must set the sample rate directly after creating a new project. If you c hange the sample rate at a later stage, you must convert all audio files in the project to the new sample rate to make them play back properly. Company Allows you to specify a company name that is written into the file, when you export audio files and activate the Insert iXML chunk option. Start Allows you to spe cify the start time of t he proje ct in timecode format. This also determines the sync start position when syn chronizing to extern al devices. Length Allows you to specify the le ngth of the proje ct. Frame Rate Allows you to specify the timecode standa rd and frame ra te for the projec t. When synchronizing to an external device, this setting must correspond to the frame rate of any incoming timeco de. Get From Video Allows you to set the projec t frame rate to the frame rate of an imported video file. Display Format Allows you to specify the global display format that is used for all rulers and position displays in the program, except the ruler tracks. However, you can make independent display format select ions for the individual rulers and displays. Display Offset Allows you to specify an offset for the time posi tions that are displayed in th e rulers and position displays to comp e nsate for the Start position sett ing.